Bow is ridiculous, this weapon needs to get fixed asap

I don’t think people realize there are prolly a good chunk of bow users who use heavy attacks majority of the time. I know I do

That fart existed as the SnS/Hatchet assassin. Unfortunately, not everyone is quite so reasonable and understand that going glass cannon should have risks. Thus, SnS assassination potential is getting nerfed, as will Bow damage.

Not that Bow damage was originally unreasonable, they just made the weapon drastically easier to use and so aiming became less of an issue.

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they just talked about how insanely OP the bow is in their dev video, according to statistics it is far over powered. so youre wrong.

it’s the best noob stomper in arena but is a crutch against any competitive 3 stack where the only way to kill someone is to to root, plague, and blow them up. hopefully explosive shot changes that

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Did you listen to the same dev video I did? Because they actually said that it’s underperforming everywhere but opr lol

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light armor and rapier break the balance as well as all the free haste. Can’t kill what you can’t catch as a melee.

Take it up with AGS. That’s their quote, not mine.

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In fact, bow damage was nerfed when the bow got smoothed out last big patch. Heavy shot went from 170% weapon damage to 150% and that was completely fair with how much quicker the heavy arrow was to pull. Also aim true damage was nerfed 20%, 30% down to 10%. So we are looking at a 40% damage nerf when the bow got fixed up.

Now imagine complaining about bows after a damage nerf due to the inability to pan your camera 180 degrees and dodge when someone shoots. You know, like what you do with all other ranged attacks(except musket which is instant hit on left click, which is unavoidable and takes no skill).

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And the only reason it performs well in OPR is the size of battles and the AoE damage is counted towards points. Take away damage being counted for points and it reflects.

If a rapier goes head first into a bruiser they will die. This is why it is used for small hit and runs. If they blood tree was reworked like many people suggested it may have a different playstyle available.

Bow performs very well in 3v3 and dueling. The AGS data analysis is flawed as they’re looking at the whole of all the player converts to bow recently rather than the vet bow players with good builds with experience on the weapon that are now kicking everyone’s ass with it. Bow has always been one of the best dueling weapons. And less useful towards large scale.

*they will dodge everything and out dps the bruiser as long as they I-frame properly.

Bow damage is already good in its place atm. The only thing makes it a problem is when too many of them at the same time. This is why BowPR is happening right now, just nerf the damage stats in OPR then they all gonna move to mage to farm damage. 3rd worst weapon in arena and they still wanna nerf it 0.o

If they nerf bow damage too much, then the only viable range weapons is FS and musket.

Why no one complain as much to hatchet/sns they can insta kill you in 1 combo, or musket 3-4 shots can kill us easily in light armors in a mile away

Doesn’t make any sense, bow is pretty hard to play you need to have mobility as much and targeting is actually hard and got to rhytm with gravity and timing precisely

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As of now I see people take Lifestaff as secondary with no attribute spec’d o focus. It’s actually pretty cancer.

Gaxe/LifeStaff
IG/Lifestaff
Etc. etc.

Im a LA bow player and run 150 con. Only have 3 pieces of resil and no thrust protection or any aversion. This never has happened to me ever. Not even when I ran OPR with dungeon gems.

Yeah but dodging out of rapid shot is a defensive move. If you dodge out of rapid shot you basically just burned a cooldown on nothing. So while I appreciate the change, it was needed, I wouldn’t look at it as a buff to the weapon. Maybe a QoL change.

How good explosive shot is remains to be seen. Right now on PTR it doesnt explode on direct hit. The intial hit is weaksauce. It doesnt apply the dot on ground hit. The current animation is definitely way better though.

The balance is the bow has no CC or really much AoE of its own like the other classes you mentioned. For group content bow/musket are the two worst primary choices in game.

You might want to rewatch that and actually listen to what they say instead of the bias of what you want to hear because they definitely did not say that.

Yeah yeah that’s it, The devs who actually have all the data instead of what someone thinks is true is just wrong. Saying a top few cracked players accel at it so its busted could be said about any weapon. Bow is not good in close quarters. Not even in small skirmishes. A lot of comps easily beat it.

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Bow is not the problem. OPR has no matchmaking. Scores are lopsided. I play the bow, and it is challenging. It takes time to master. The more you play the better you become. In addition some players have all the right gear and are making pig fodder of light users. The OPR without match making is horrific. You either are going to stomp or be stomped. It is pretty stupid not to have some matchmaking considerations like other mmo’S.

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Do you think Bow is the 3rd worst performing weapon in 3v3 pvp Arena’s at higher competition levels as the dev stated is true for overall data (not top competition)?

I would place Bow below IG and Rapier for win rate and on par with FS, VG, LS. Bow is better for small scrims and duels than all melee.

LoL dev’s used to talk about different curves. Some champs were pub stompers at lower levels but sucked at higher tier competition, the inverse went for other champs that couldn’t carry in solo q at lower levels but were great picks for coordinated play at higher levels.

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