WAI WHAT? Freedom perk you talking about? It does not work? Uff, if they buff IG soon.
Also, Energizing Evade Shot not working as does not the Plentiful Arrows bag perk btw, but I reported that already.
WAI WHAT? Freedom perk you talking about? It does not work? Uff, if they buff IG soon.
Also, Energizing Evade Shot not working as does not the Plentiful Arrows bag perk btw, but I reported that already.
Thatās not what the OP is talking about.
If you animation cancel you can shoot again very quickly. The whole purpose of the animation is to give you a higher rate of fire.
Plus this dude was obviously using an Aimbot.
^ as well as Vigor! just tested few days ago
As a bow user since closed beta, I donāt think itās an exploit, but I donāt think it should be a thing. That said I donāt think itās that busted, I frequently beat other bow users without doing it. I do understand why itās frustrating as it isnāt a consistent thing across other weapons. It also look unintended
I do think you should be able to dodge/block out of a skill though⦠I think combat feels a little worse since they adjusted the time you can roll out of ADS.
at this point lets just remove bow cuz a muskete does better job at range dps a ice gauntlet one shots mostly idk what the job of bow is but dealing dmg currently nope and mobility isnt there either hitting targets is harder then other weaponms and is more unrewarding since above 300 dex scales = 0%
Hi all,
hi @paulshim,
You must have misunderstood the way I measured it. The entire point of my recording was to check how many frames have passed until I can shoot again when I:
The results are very similar, so I conclude that there is no faster shooting present. But I truly understand the interpretation by watching the video, it really looks āfasterā. Even when I tried it myself while recording. But counting the frames, it really was not.
I am very curious on what foundation your claim is based. I am not familiar with aim bots nor am I interested in it, but I could never tell how to prof it based on a video.
Have a good one!
Sad to see all the bow users claiming it is not an exploit. LOL obviously it is not as intended. This game is so broken though. It is hard to know what is working properly and what is not.
so bow jump is probably not intended is what im getting out of Kays response.
dodge weapon swap animation canceling is on the issues list.
so do you guys just want us to spam left click with a couple button presses every 10s? sounds very boring.
I actually thought this was a game mechanic, it makes bow feel better to play with and it increases the skill cap of the weapon, Iād let alone that mechanic and just tune the dmg of the bow and may be some of the passives that allows bow/rapier users to run away from the enemy with ease.
Iām a mage main btw, Iāve just played bow on ptr and it feels good being able to cancel animation with jump then fire, as a mage I can dodge after a pilar of fire to shorten the animation as well and I think itās a good thing to be honest. It may be unfair due to the fact that itās the only weapon that uses animation cancel through jumps instead of dodges but Im not so sure if thatās bad, if we keep nerfing weapons to the ground there wont be any weapon that feels good to use.
The problem with this bow jump āmechanicā is that it jumps out of most meele attacks nearly every time, literally impossible for meele to do anything if they are good at it. The jump animation cancelling with bow basically works as a dodge vs meele, and they can do it forever, while doing very good damage if they have the aim, its not balanced.
If jump cost stamina then it would probably solve the whole issue, though that would make the game less enjoyable for every other class and people who just likes jumping. Then again its not like any other class jumps at all unless they need to get over an obstacle.
Is anyone surprised?
Dude was not using aimbot at all lmfao. Clearly youāre delusional, can tell youāre one of the people who will call cheats on anyone better. Dude is just flicking randomly, and can curve his shots because of how arrow travel time works in this game, especially with latency inconsistencies, server-side vs client-side inconsistencies, iframe inconsistencies, so many other things related. The dude is just a good bow player, stop being salty lol.
I donāt think this mechanic should be changed at all. The way that the bow is setup already makes it the hardest-to-aim weapon in the game. The calibration of the arrow traveling isnāt centered, the weapon itself has a drop-off rate, and the time it takes to shoot your next arrow (without jumping) is the longest compared to the other ranged weapons (not including musket). The amount of time it takes for a light attack on a bow is ALMOST as equivalent to the time it takes for a heavy attack on FS/IG. The light attacks on the FS/IG are MUCH faster than the bow.
This jump cancel actually comes with a downside against ranged players, which is that it makes you an easier target to hit. The jump cancel makes the attack speed equivalent to the light attacks on FS/IG, making it an even playing field. The jumping makes you easier to hit, and anyone who has played FPS games would know that a jumping target is the easiest to hit / aim at. This adds more variety with the bow making it a more fun weapon, not everyone uses the jump cancelling anyways, and it makes the bow itself a more fluid weapon. Removing this would just screw over every bow user against any ranged DPS player. Might as well make the bow hitscan at that point. Musket is viable because it is fully hit scan, so the time it takes to shoot your next shot would make sense. Hitting bow shots is harder than hitting shots on any other ranged weapon. Please do take these factors into consideration, before you decide to make any changes with the bow at all, whether it be keeping it how it is right now, or screwing all bow users over.
Not being salty at all. If you canāt tell if someone is using an aimbot, thatās on you. Iām a bow user as well. The fact is Iām tired of playing OPR with 99% range people.
Then I guess based on your āobservationā Iām cheating in my videos too right because I hit 7-9 shots in a row? Yup, makes perfect sense. Itās easy to tell if a musket user is using aimbot, because that is hit scan. Aimbot wouldnāt even work properly (keyword: properly)for bow users, due to the weapon being a projectile, and having to lead your shots. At that point itās more of a āProjectile Predictionā cheat, rather than an aimbot. Thereās so many clips I have of myself where it looks sketchy, but all it is, is me hitting shots lol. If youāre tired of playing OPR with 99% range people, thatās on you.
Bow jump shotting has been around since at least the games release- I donāt know about beta because I didnāt play bow in beta. Jump shotting is significantly harder to do since the 1.2 patch due to the āconsistency passā, though it is still doable. The problem is that jump shotting seems right on the bow. It definitely allows for some skill expression. It feels awful to shoot an arrow and then stand there like a deer in the headlights while you wait for the animation to āfinishā. It opens you up to getting blasted by pretty much anything. Animation canceling as a whole needs to be in the game, because currently combat feels super clunky. I really just love mashing my potion button for 6-7 seconds and it not going off, because getting hit by a great axe counts as an animation for some reason, and since you cannot cancel an animation, you canāt use that potion. Overall, combat in 1.2 just feels worse in nearly every way.
Its not an exploit, it takes more skill than spamming right click, grav well, reap, beserk hatchet, GET all my health backā¦iframe for invulnerability so arrow canāt hit you, grav well, reap, beserk. Nerf the hatchets beserk healingā¦the only weapon tree skill that lets you healā¦oh and let me use a light staff and crit for 2-3k, makes a lot of sense a healing weapon kills as well lol.
As a bow rapier user I donāt like jumping around as well. I would like to use dodge for canceling or movement/positioning⦠But at current state of the bow wont let this happen⦠Canāt dodge right after shooting and it makes mid range combats turn into close ranged combat situations very fast because of that āsustained animationā right after shooting an arrow. It is also funny how a community manager responds to this very well known situation that appeared day after 1.1 patch⦠Bow is nothing like musket and its not a long range weapon, it just have a long range but it makes sense in mid range because of its drop, rate of fire and mobility. Devs really need to play bow for couple of hours problems are there and very visible. Any skilled bow player will tell you that they dont care about damage nerf to bows, its the mobility to consider and smooth, snappy animations makes it enjoyable.
Rivus,
Theres a perk that reloads musket when you dodge. Not sure what this means. When I dodge any time the perk isnt set up time wise, I sit there for double the amount of time trying to reload. You get penalized for trying to dodge unless the perks cooldown is up and you can do it.
10 days youāve allowed it go on. not a single report iāve made has resulted in a ban. Impeccable job.