I’m pretty sure AGS is working to make New World into a turn-based RPG kind of like 3-D chess with great axes.
To be fair though, the Chess fight in Kharazan(WoW) was super fun.
So maybe they are heading in the right direction? XD
Pretty sure the point they were trying to get across is you can literally spam your spacebar after a shot and nothing will happen for “X” time. Which is what some folks have an issue with; you literally have to just sit there after a shot (Unless you roll/dodge). As opposed to choosing to not let you shoot again for “X” but letting you jump around/move freely outside of using stam to dodge.
Instead of simply stopping the faster rate of fire, they also indirectly hurt the mobility people were attached to.
Exactly!
And I understand that, as I said. The point is they chose that solution instead of delaying the shot later, which would have cause you being into ADS and NOT being to shoot for those .33 seconds.
I’ll make it even more clear.
Solution adopted by the devs:
- I shoot an arrow
- I jump as soon as I can (so after those .33 seconds)
- I go back into ADS
- I shoot again
- repeat…
Solution suggested here:
- I shoot an arrow
- I jump as soon as I can (like it was pre-patch)
- I go back into ADS
- I shoot again BUT guess what, I can’t, I have to wait .33 seconds to do that, HENCE I have a delay
- repeat…
As I said, I prefer the solution they adopted, I never said everyone should agree with me.
The guy I was arguing with simply claimed they could have magically solved the issue WITHOUT any ripercussion, which is simply false. You will still have a delay, before the jump or after it doesn’t matter.
It is not false, and it is also not a “magical” solution, it is basic programming.
ALso this is the part you don’t get.
You don’t ADD this to the basic fireing timer.
It’s not like you have 1.5sec between each shot, and adding the CD is gonna make it 1.83…
Which is the part you don’t get about it.
It is simply removing the bug that causes the timer to reset when jumping.
But THEIR solution was not to fix the bug, but to remove the ability to jump.
so again… this is you not understanding the wrong that was done.
And you are simply prefering to not be able to jump over keeping your mobility while removing the bugs from the bow.
Oh you again, didn’t you say you were not going to argue anymore cause you didn’t even play the game?
By the way.
Yes, it’s false and I showed you exactly why. But keep ignoring my point.
How do you prevent people from shooting sooner than they are supposed to when they cut the animation recovery? YOU ADD A TIMER. (or make a longer animation, which was probably overdoing…) You fricking said that yourself by talking about a variable that keeps track of the time…
What does this even mean???
The bug was allowing the animation-cancel.
The bug was that jumping right after a shot was cutting off time from the recovery animation of the bow, hence allowing you to shoot sooner. Period.
They removed that bug, by NOT allowing you to cut that time, hence the delay.
And they didn’t fricking remove the ability to jump, they just delayed it by .33 secodns ffs. You can still jump after a shot if that’s you way of playing.
No this is you simply fail to understand that I can prefer this solution over another. You don’t? Fine. I don’t care.
Seriously, Can’t we just agree to disagree?
I’m sorry but not really. Your base premise is flawed.
The fact of the matter is that if an exploit is discovered that gives you a competitive advantage, all the try-hard players are gonna use it. This has nothing to do with it being “necessary to enjoy the class”. It’s a performance advantage so not using it puts you at a disadvantage against those using the exploit. This makes using the exploit a requirement, even if it’s not fun to use. Get what I’m getting at?
Not really. And it’s completely pointless to argue about anyways. It doesn’t change anything about the fact that combat feels clunky and that people look for any oppurtunity to make it less clunky.
Tired of the kangaroo bow players
I have said this a decade ago and I will say this today…Stop making combat abilities behave the same way in PvE as they do in PvP. Making broad sweeping cross playstle community changes, often only benefits one or the other. PvE wise this is beyond frustrating (on top of all the other Bow nerfs).
In regards to PvE using ranged weapons besides maybe Life Staff feels like I am being severely punished.
No point of jumping now, because instead of increse fire rate of the bow, it slows it down, anyway bow have garbage fire rate, mages do heavy attack for the time that bow do light, but the dmg is almost same. They have to increase fire rate and nerf the dmg a bit, because you are stuck in this animation with 90% slow speed. Or they have to add more smoother gameplay, add jumpcancel for every weapon instead of taking movement out. The game atm feels like you are weak kid with real 2H axe and cannot carry and cant stop your attack. All the game need to rework, because with every upcoming patch the game is feel like a garbage. Slow, movement is proper shit, 0 mobility, constantly stuck somewhere. AGS GIVE EVERYBODY MORE MOBILITY!!! When you shoot you have be a bit slower not like 90%, add to everyboey jumpcancel animation or whatever, so we can be more mobile and can work with the skill based movement
thats just another type of clunkyness.
if I gotta choose between clunkyness of jumping during a recovery animation, or clunkyness of my bow not firing, I choose the clunkyness of jumping during bow recovery.
most of the problem is recovery animation, but to be honest if bow had low recovery, they d likely never get hit
Ive tested it yesterday on live, once you jump after shot, next time i spam 20 times still not jump, after a bit time it jumps automatic and fuck everything… Response 0… Like a delay, all game is fucked up, because a crybabys in forums. Every patch is worse than previous… Game was OK before patches… Wait untill next patch… Switching weapons will be like “press 1, go smoke”. This game need to be smoother with more movement, but as i see they took it away, because GA shitters cant play, and most of the mages here, didnt stop cry that you can jump and they remove it, there we go i hope all mother fuckers are now happy with the patch, when more and more people quit, because they game sont let you to move

I can not make it any clearer than this.
You havn’t shown me why, you just keep showing me the same thing over and over, which is not even a counter point, you’re just missunderstanding the concept of how their solution works.
If you don’t get it by now… then well… then i give up.
The only difference between the “Devs bow fire fix timeline” and the “My bow fire fix timeline” is how long you made the “Loss of mobility” blues bar. Like, that explains nothing. You just made it longer. I understand that not allowing jump for .33 sec for you is the loss of mobility but the point is, again, that in your solution you are still delaying the shot by the same amount of time, hence there’s loss of mobility there too.
The only thing that’s clear from the graph is that in both the devs solution and yours the second shot happens LATER than before, hence the confirmation of the added time (as I was talking about).
I showed you the how and why, and you kept ignoring it. I’m not gonna make a graph about it. It’s a sequence of 4 actions…
Again, I’m sorry we can’t agree on this, but in the end it’s a fricking game, no need to get heated about it. We are clearly not going to change opinions here. It’s fine. Have a nice day 
Glad they did this. Most ridiculous looking thing seeing all these archers bunny hopping everywhere.
try jumping or dodging with a firestaff after shooting it. Look how long that is. They need to make the bow take just as long.
they should make BOW the same fire rate than, or NO?!? because of people like you they nerf everything instead of adding mobility for everybody