Bow players will not go quietly into the night

[I read it and I’m dreaming hahaha =)
But the reality is that 7 of the 14 weapons in this game are melee weapons. Melee weapons are easier to play and more effective in any content, everything in this game is made for melees. Two-thirds of players play for miles, so the chances of getting through to the developers are slim. I started the thread about how melee weapons are too strong (im talking about hitbox exaclty), I was told I was touching a sensitive subject hahahaha

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Let me point out hatchet, almost no hitbox or tracking…

They made Rapid Shot clunky AF.

Basically you use to be able to animation cancel after firing your 3rd shot and roll away to safety.

Now you’re locked in for 2 hours and means you can only get it off if the thing your fighting is asleep/braindead.

Whatever you say, dude.

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You’re exaggerating, overall it’s not that terrible. What’s awful is that gradually, weapon after weapon, patch after patch, all ranged weapons are getting nerfed, but nothing happens to melee weapons. They still haven’t even fixed gravity well…

Holy moly that thread is a giggle and a half.

People literally defending the hitbox hitting behind them.

Whelp.

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Oh yeah definitely exaggerating for effect. I still love bow and I won’t be changing it up (even though I do get denied from half the mutations frame 1 on joining when they see I’m running bow…).

Yes, it’s both funny and sad at the same time. Most of the players are melee players, of course they don’t want any fixes in this direction… What to do about it…?

That’s right! Better yet, find yourself a team that will accept you for who you are - Archer ! =)

And smaller hitboxes than arrows when thrown for some reason lol.

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So you recon Hatchet buffs needed?

Doesn’t see much play in mutations…arena…OPR…War…

Wait a minute…

I thought hatchet had bad tracking and hit box as well, but just Look at the video of hatchet hit box and tracking in this post. It’s honestly bull shit!

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You don’t see many people - at all - spec’d into thrown hatchets. He was specific about it being thrown that he was talking about:

I had a dream once. Woke up with a massive hard on

Well fact is all animation cancels on bow has to be fixed. Even right now bow can shot 2 arrows in like 0.1sec by using animation cancels. Only best bow players can do that, but still. Has to be patched up.

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People rarely use the hatchet or rapier as an offensive weapon. Both weapons could probably use offensive buffs.

This is what happens when the balance lead doesn’t do his job and set expectations correctly.

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The mages send their regards.

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Bow needs more nerfs and tweaking before it’s a reasonable weapon. The risk to reward ratio on it in comparison to other weapons is seriously skewed in the “reward” direction.

Despite the endless complaints on the forums about how “broken” and “toxic” Musket is, you don’t see nearly as many Musket users as you do Bow.

Our devs were a little generous in that re-work balancing patch that came out a few months ago, and the counter-balance patch to put the weapon in line are seriously over due. Do any of you remember how infrequently you saw somebody using Bow before that patch? They were rare, and the players using them were damn well scary because they were good at the game.

Now, they’re everywhere and it artificially turns bad players into good ones, good ones into great ones, and great ones into divine beings who are borderline un-killable.

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Have you ever tried to que up for m10 with a bow?

Genuine question.