I have played the bow for about 400+ hours in all game activities and I have questions for the developers.
- Do you think the hitbox of bows is very small? I have something to compare with because I play hanzo overvach (4000+ hours) it’s easier to get into a shooter for him than in a new world. We all seem to have come to play MMO, not a shooter.
- Damage registration is incomprehensible, almost never registered at close range, believe me, I have enough skills to hit and my ping is 40.
- All skills that give% to attacks do not give them to the full. Where 20% is written, in practice it gives 15-16%. Arrow range (passive) does not give the same gravity that is written in the description.
In general, I would like to say that the bow is broken. To get the most out of him, you must either be a pro player, or shoot at close range thereby expose yourself, or kill with successful shots into the crowd, he lacks the speed of the pull and flight of the arrow. Everyone says that bows have too much mobility, but in what game does the bow not have it? By the way, a funny factor, if you charge the arrow while standing still, then it pours a little to the left and below the sight xd. About the scope I want to say that the implementation is extremely inconvenient, there is something to work on, because it will be difficult for a casual player to play pvp with it, for example. Please note that we are playing an MMO, not a shooter. It is my opinion that all weapons should be balanced so that it is easy for each player to handle them.
I don’t need to tell me that the bow is imba and everything easily falls from it, it’s just that my hands are crooked. I saw the bows on pvp,pve it’s a funny sight. Thank you for the attention(I am a Russian player, so my English may not be correct, sorry)