Bow rework is here

Are you saying the devs believe the bow is fine as it is and have no plans to adjust it?

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It’s pretty much guaranteeing certain weapon users will not be slotted for war, ever.

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Yes, this is a bad thing.
All weapons should be viable for all game modes.

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Can’t believe what I just read. This is cold water throw at everyone on this thread.
Be more specific on this matter Willard, it’s something YOU are saying as an hypothetical exercise or AGS really see weapons as different tiers, one for PvP and other for PvE?
If the later is true, it’s another huge flaw of decision by the devs, since people invested time and money on creating their builds and you guys just deliberated destroyed. We were hanging around because we were thinking that maybe you destroyed the weapon but in the intention of adjusting the game (good intentions) but if you guys made all those nerfs to intentionally remove Bow from PvP this is a spit on our face, another reason for good part of your playerbase to leave.
It makes your game shallow and one-dimensioned.

And by the way, just for you to know, Bow sucks in PvE as well since Ori Arrows costs around 1.5 gold each.

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That must be a joke. I’ve invested a lot of time (>1k) into playing bow and currently it’s obviously in a bad state compared to other weapons. I’m at this point where i will stop playing until something happens to the bow because it’s just frustrating.

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100% all weapons should have there place in both PvE and PvP
You guys are working on adding more weapons to the game to make things new and exciting, which is exactly what they should do, to label certain weapons as PvE or PvP is working against that goal.

Regarding the bow, it was nerfed because people was said it was too strong essentially, and now AGS are buffing already strong weapons/skills to OP levels, which is inconsistent with the view of nerfing the bow because it was too strong.

I’ve posted my recommendations to improve the bow on another topic that i can link here for visibility:

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Yes, it would be, especially if this would be the way it was found out.
100s of hours poured into the game, and those who liked the idea of bows or being a ranger will now find out they are not even looked at for balance?

If this couldnt be seen by any of the devs as a blatant slap in the face, then i have no faith the devs have the best interest of their consumers at heart.

Something that discouraging would have to come far before people sink their time into a trap.
Not to mention the obvious pratfalls here - dex is now labeled as “inferior” in pvp, and doesnt actually shine aa better in PvM, where GA and hatchet still reign.

If some weapon is not tuned to PvP, it better damn well be the best at some other important, endgame aspect of the game. Otherwise, thats terrible balancing, and makes me wonder whats the next weapon that will become phased out when they add another new one.

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Bow a PVE only weapon? wow.

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And if that is the idea, bow just being lack luster in pvp then cool. I respect that it’s your game to do with what you wish. But let us know so we can stop wasting our time and yours posting about the changes we feel are needed.

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Well, relieved to know it’s just your personal curiosity. You Almost gave us a heart attack lol

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So thanks for all the responses.

In my opinion every weapon does not need to excel at every single aspect of the game. It makes sense for weapons to have their purpose but in general all weapons should have a place both in pvp and pve. On top of that we have the skill trees and build setups that allow us in this case to either go more AOE focus or single target focus etc. I think its good for all weapons to be able to have some variation within their respective lanes.

The idea that as bow main I should just use another weapon if I want to be useful in wars is a bit of a let down. Not because the bow is not capable of putting up decent numbers in wars but because there are too many better and more impactful options at far less cost.

Also when it comes down to it we arent necessarily asking for the bow to do more damage but rather for the bow to have some better utility and function properly.

Example:

-projectile speed seems a bit to low. sometimes it feels like ppl outrun my arrows damn near lol

-all the armor perks are pretty much useless. They either dont last long enough or just arent worth taking especially when you compare it to perks for other weapons.

-cant tell you how many times i shoot arrows right through players while muskets are out here hitting me through rocks lol I wish i were joking.

-ammo being a thing means it actually costs us money and a lot of it in order to do our full damage unlike all other weapons aside from musket. side not the unlimited ammo thing coming up sounds nice but still its only for base damage which we are using orichalcum arrows so it kinda doesnt help us at end game.

There is much more here to add but I will leave it to the rest of my fellow archers to chime in.

Thanks again for clarifying

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Thanks for your activity and responses here. I’m just catching up on this thread, but I have played bow since day one and I am a pvp/pve player. I have tried other weapons and armor categories but I keep coming. A k to light armor/bow because dodging and moving around is just my play style.

In my opinion, bow is the hardest weapon of any to use because of the difficulty to aim and chain abilities together whilst moving around constantly. Our DOT damage is not as much as musket burns and we have to be glass cannons to really make a difference in pvp.

One on one, this can work well, but group fights are absolutely ridiculous.

Bow abilities have been nerfed multiple times and the rotations are almost always buggy. I can’t tell you how many times I have fired a poison shot just for it to not even leave my bow and I have to shoot again.

The bow needs major attention.

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Yes, yes that is a bad thing.

It’s actually a really bad thing that no one that is playing wants to happen to a weapon.

Generally when people have a preferred play style they want it to translate over to be viable in all game modes.

When you have a bow in a game which is 1 of the big 4 weapons as far as archetypes go in games like this (being warrior wizard archer healer) you are going to get a lot of people wanting to use a bow.

I’ve completely abandoned the bow in PvP which is something I don’t want to do because it just feel vastly inferior to other options.

The bow could easily be made into a PvP weapon with a few tweaks and changes that won’t over blow it in PvP

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yes it would be… what kind of question is this? ahahahahah

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While on the subject of PvE and PvP weapons…

Rapier is extremely lackluster in PvE and offensive PvP.

I propose buffing Tondo’s damage, making it two stacks instead of 3 and making bloody end just a normal part of the tree and adding something like, “targets affected by your bleed deal 10% less damage to you for each stack of bleed.”

Also, making riposte single target not AoE.

Its been 7 months of non stop nerfs to the bow, it never needed any of them in the first place (except maybe the bow jump but that was only because of a mobility nerd that wasnt needed and ruined the fluid feel the bow once had), the big kicker was a flat 20% dmg nerf to autos and abilities, last month due to a bug nobody knew existed and the bow was BALANCED around that damage… There has been 100-1000s of threads that have had a lot of traction on every single nerf explaining why its so bad and still not a single buff. Sorry there was once a buff about 3 months ago that made un used abilities slightly less un used and that was it… still un used by most so no difference.

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You know what, I’m actually going to tell you 100% what is wrong with the bow and if you could please communicate it to whoever you send this stuff to it would be greatly Appreciated.

The first issue isn’t the bow it’s self, it’s it’s competitor the musket and what that does to the game.
Despite people complaining the musket is weak it’s actually one of the most powerful weapons in the whole game because it’s got a niche carved out for its self and it performs so well in that aspect that it has no competition at all.
It’s a hit scan weapon that for some reason has the gift of dual scaling, the lets players invest huge amounts of their stat pool into damage and they can get away with it due to the lack of fall off damage. Another problem this brings to the table is that it’s damage is often split into elements, people don’t want to get shot from half way across the map so they invest in things like psychical aversion which impacts the bow way harder. People in light often tend to use thrust resistance gems or just full onyx in most cases too.

Now we can actually talk about the bows issues in PvP and it’s problem is that it’s just a worse version of the musket because you can’t invest enough damage into it and you are required to be way closer than expected.
The optimal range for the bow to actually deal damage is 10 feet and less, that’s where you can actually hit stuff, anything else further just feels like RNG.
The damage whilst okay on light with out enough investment into not dying vs thrust damage the bow has the issue of almost no kill pressure on anything medium and above.

This is just a straight up tuning issue at this point and this is only the start to why the bow is a struggle.

The second part is how hard it actually is to hit people with the bow, either you do hardly any damage to anyone because they are in heavy or they are creating too much distance and moving too fast and the arrows simple move to slow. It’s super inconsistent trying to hit someone who’s moved too far away and your kill targets are limited to poorly geared light players.
The arrow speed needs to be increased to its heavy attack speed for light attacks and heavy attacks should move like a damn laser.

Then we run into the problem of the abilities just straight up suck.
Penetrating shot is the stand out ability here being by far the best bow ability.
The second ability that is decent is poison shot but most the time you end up shooting it at someone’s feet to make sure they at least get the poison damage, it actually does alright damage.
The first mediocre ability is rain or arrows, it’s really good at catching people not paying attention and good at hurting clumps of players but sadly the activation time often means it hits nothing.
The second mediocre ability is evade shot - this thing straight up is just a dodge roll with a knock back that can be really hard to hit vs competent players. It’s got no root break, it’s a slow animation and the distance covered is about the same as if you were running.
Splinter shot is complete garbage and just isn’t viable for PvP at all, it’s a poorly designed ability and doesn’t do anywhere near enough damage even if you some how manage to hit it.
Rapid shot isn’t that rapid, it’s damage isn’t that good and it self roots you whilst being insanely hard to get hits in because it’s not ADS.

Basically the abilities need a rework.
Rapid shot should put you into ads to fire 3 fast arrows similar to how kneel works for the musket.
Evade needs to get rid of all roots as well as have the animation sped up.
Splinter shot needs to be deleted and replaced.
The bow needs it’s projectile speed increased dramatically.
The bow also needs thrust resistance penetration somewhere on its passive tree

All that could almost be done with out blowing it out of the water in PvE.

The question is why would anyone use the bow ever over any other weapon?
We have an AoE cc meta that pretty much requires you to use a rapier for when you get caught because the bow has 0 protection vs CC
Every other weapon in the game has way more consistent basic attack damage.
Every other weapon can do something amazing that the bow can’t do whilst being ranged

Ice gauntlet can AoE combo out clumps of players and has an answer to CC in ice tomb.
Fire staff can lay down AoE damage, it’s flame thrower hits about as hard as a bow but it was harder to miss and doesn’t require ADS and has one of the best movement abilities in the game.
The VG has some of the best utility in the game
All 3 of those weapons have way more reliable basic attack options.

Now we have the BB coming with actually ends up doing what the bow is good at but was built for doing it and has way more damage in it.

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Yes it would be and is. People should be able to play the weapons they enjoy, not the weapons they are forced to play. What a terrible question.

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Are you serious? This is a very arrogant answer. People put a lot of time, effort, and money into their kit. Especially with the catastrophe that this game calls crafting.

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Yes, I absolutely think that will be a bad thing. Bow has the potential to be a lot of fun in pvp, why should it only be a pve weapon? Bow was the weapon that most streamers used as well, and it is the weapon most higher skilled players will want to use. Making certain weapons pve and certain weapons only pvp is a massive problem. Having trouble balancing makes sense because it is hard to balance on opr, but once arenas are out it should be very possible to balance weapons very well. Also, you can make some abilities act differently in pve situations and have them act a little differently in pvp situations. There are many games that do this and that could help with the balancing, but to simply make weapons only pve is a huge problem and an absolute waste…

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