I mean shadow_fox just said that she is gonna be bringing the bow up in the dev meeting today, so we have some copium
All we hear is about bringing the bow issue up to the dev team. Bs. They report to the dev team for the long time. And we didnt hear back a single word. We need to change our strategy how to get their attention. Maybe we should stop complaining and start zaak deir kak?
Im very late to the party but i thiught i chimed in with my thoughts on that.
I think whats best for any weapon is to have it be specialised in a certain playstyle, rather than be specialised in pvp or pve.
Stuff like physical ranged single target, physical ranged aoe, melee CC, melee healing, etc. This then allows the players to mix and match weapons based on their preference without the need to worry about what is better for pvp or pve, because its for a playstyle, not the situation.
The changes the OP makes is great but again, once you have made a decision on which playstyle is for which weapon then it makes it easier to say âwell, our vision for the weapon is as such hence why we didnt include certain effects or triggersâ.
The bow itself has a tree called the skirmisher. I assume this means that the weapon is meant for both pvp and pve but with a kind of âlegolas in a melee fightâ type of combat. Able to shoot two arrows to two different targets stuff. Dodging and being hard to connect by melee attackers. But perhaps only single target. Or at the very least not more than 3 targets.
Whereas a GA would be able to just swing into the fray and hit lots more. A melee aoe monster.
well, to be fair we have never had confirmation that a mod is bringing the topic up to the devâs
that is a first time for this
âProcedes to take a huge puff of copiumâ
Just thought of an interesting armor perk for poison arrow
Armor perk: on direct hit increases the poison cloud radius 100%
I have ZERO hope youâre going to get what weâre all asking for. With the way the bow was itâs pointless to use abilities or light/heavy attacks on a max medium or heavy player. You do no damage to them and even if you manage to land 2-3 hits a single infused pot restores every point of damage they took.
Fast forward to the tempest patch that FLOODED the game with perks to greatly reduce/mitigate damage from ranged attacks making an already bad bow even worse. You canât shoot distance with the bow, then or now, then a root was added after EVERY shot that CCâs yourself so fighting up close is a death sentence. So itâs worthless far away and it will CC you into death up close, so where does it fit in? Itâs terrible in PVP/War and not much better in PVE. The tax penalty on arrows is stupid, was stupid and will always be stupid until itâs removed. Giving people the opportunity to use junk arrows was a horrible âtryâ on fixing it but that was done simply for the BB and they didnât even implement it to help the bow in any way.
So please stop posting worthless videos and screenshots of fighting a dummy to prove numbers. All youâre showing is that if they release a âDummyâs Heart expeditionâ or change invasions to running around killing training dummies instead of AI the bow would be on par with the other weapons and viable.
Yes. Thatâs just incompetent design
They only want to post large numbers to make themselves feel good but in the end itâs just specifically adjusted and not practical in PVP.
It is also largely inefficient in PVE when compared with the other weapons.
Yep itâs a problem, there will always be some imbalance in PvP thatâs expected.
But the level of imbalance is a bit much for some builds.
Obvious points for me would be:
AoE Cc abilities which are OP
STR grit perks are made for PvP given its all about CC, should go into CON so itâs accessible for all builds.
DMG about per weapon is not commesurate with points put into skills.
I will die 85% to grav well as the ttlk can be very quick with high GS builds. Iâm 623. Other 14% is Musket 2 or 3 shot.
Other 1% could be anything.
For those with lower GS skills itâs not going to encourage them to play PVP. Theyre just cannon fodder.
When you get a ratio required to kill is 3:1 itâs not about skill.
I got fear Whit chances, i dont see updates on ptr.
Damn, itâs already 40 days of âweâre working on itâ. It seems like itâs a top priority, hun?
Be patient
Rome is not built in a day
You have to be Jesus to build a temple in 3
Perhaps AGS can look into why the Musket sucks for both PvE and PvP?
Some may say itâs OP, I say, as a Dex main who has over 1500+ hours into NW (with BiS gear setups)
Bow sucks - which I agree, needs to be put back to where it used to be, before the nerfs minus the jumping after shooting (real archers donât jump like rabbits after they shoot)
Musket also sucks in ANY range other than LONG range. As soon as someone comes closer or within 30meters you either have to swap to rapier or you can choose to die because after your first two shots youâre going to suffer from an extremely clunky engagement.
Musket is also not âwantedâ or âappreciatedâ in most PVE scenarios. Because why would they take a Musket when it can mostly do single target and that sticky bomb wouldnât hit as hard as a Bow with its ROA + Pen Shot combo + Rapid shot for max dps?
Also, NW community is filled with casuals, I am a hardcore FPS player, I can play the weapon and land headshots without problems but what about the rest of the community? Itâs not good to balance the Musket around getting headshots to proc its damage increasing passives/talents. It is simply too high risk and low reward unless you play Musket from Max range (but even then, Ballistic advantage doesnât work on special shots according to a community moderator) meaning thereâs no point using overloaded shots beyond 50meters when Musketâs max range is 125m.
If the Musketâs effective range isnât from max range then why are the overload shots limited and affected by damage fall-off beyond 50meters? How can anyone possibly play against a Mage / Bow player with a Musket within 50meters? Shoot once > Dodge > Shoot again, reload for 2 seconds (get hit by skills or a heavy attack) > Dodge > Shoot > Reload for 2 seconds again and youâre probably dead within this duration if they used any means to close the gap to the point that youâll just have to be forced to run if you didnât land every shot you just made⌠(Which, letâs be honest, most players will NOT land every shot)
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