Bow should use stam to hold their heavies

Bow: giant hit box, double press C to charge heavy, hold shots for free to secure a hit

Musket: hitscan, no need to charge heavies, hold shots for free to secure a hit, accuracy is added so let’s hope it is fair now.

mage weapons: taking ages to charge heavies, pre-aim distance ridiculous, no control of accuracy due to easy spam AD to dodge attacks, splash is added to FS but 25% slower

Looks like Bow is the last one to punish

7 Likes

Love to see you top the scoreboard with bow

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ducking is not speeding heavy charge up’s.
You can easy test it out by putting video in video editor and adding timecode

Bow aimed attack just need wobble like on light attacks but with less RNG, or same as it on musket on PTR, than it will be balanced, IMHO.

I still do not understand why in may patch they added tracking for arrows…Bow was brilliant till that patch, and require skill to play and hit…now every noob can take a bow, adapt in few hours and become a decent rdd (in damage deal case)

ye, right now a trash player who does not know how to fight in melee range, does not manage stamina, doesnt familiar with other wep animations/combos, have crap gear, can kill a good player just by staying around his zerg and pewpew without aiming.

it is the lowest skill flooring wep as of now

5 Likes

There isn’t any tracking with bow arrows lol. There was a bug that made light attacks .33 in radius, but that was fixed and was added to only the heavy attacks and all abilities. It’s the same radius as fireball heavy hits.

This is balanced because it’s how the bow mainly does damage, they don’t have an option like flamethrower close range, or any reliable aoe abilities besides explosive shot, which doesn’t hit as hard as fireball unless you actually hit your target head on. It’s also the only projectile with a gravity mechanic, and you have to lead your shots with where your target is moving. The cross heir isn’t even accurate. All of this adds up to a big learning curve.

Sure it’s easy to spam heavies into a crowd, but to fully master a bow takes a lot of hours.

This is just laughable as someone with a greatsword or even flamethrower can rack up kills by staying with a zerg. Bows also rarely have the option of standing in a sacred ground.

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laughable?
The fact is that a trash melee or mage will have 10x worse game play experience than a trash bow player in OPR

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Bows think that they are exteremly good players.

They should understand that the weapon is broken. Any average player can play the bow like s tier if he has game sense. Because they dont need aim :))

2 Likes

Or just create a passive function that is for just bow. Each weapon was designed for different styles.

Making bow use stamina to hold enemies sounds like a tactic trap to make bow users less maneuverable than for heavy strain.

U forget to talk about the autoaim curve shot from bow

The good ones are good players, they just happen to also be using a really strong weapon too.

But I do think it’s funny that whenever I see a lot of them try something else(something that’s not musket) they usually just fall over.

u know thats why? because bow and musket is op

I was a Bow main, but lately I have been playing a lot of different weapons and builds. I don’t think any weapons are hard and I think a good player will be able to make any weapon look good.

I do agree that bow is a noob killer, and I can see how it can be frustrating to play against if you are new to the game.

When it comes to weapon balance my opinion is that it is probably hard for them. So many crybabies on the forums, but who should they listen to? The answer is noone. But for now it might be the only solution they got.

What we need, imo, is a good foundation for balancing. Crossrealm queues and a good mmr system that generates good data that they can use. Preferably 2v2 and 3v3 arenas. I don’t think balancing should be based on OPR. When that is in place they should aim to do small and frequent balancing changes.

If they think nerfing Bow is the correct thing to do, they should do it. I don’t care too much. I will still have fun. Based on my own experience with and against Bow, I don’t think it stands out in 3v3 arenas.

The thing about Bows is the ability deal an absurd amount of damage considering the safe range they can play with

On top of that, 2 on demand haste buffs

On top of that, dodge costs less stamina

Even after these damage nerfs, bow will continue to be the best overall weapon (im not counting heals ofc)

Good for arenas, opr, wars, open world

Dont fking tell me its bad for pve

It’s just that they made the skill floor for bow so incredibly low that everyone and their mother uses it in opr. You can tell when they’re bad when as a light melee you can kite like 4+ of them, but if you do get hit it freaking chunks you like come on LOL. Very little room for error even against noobs when 3 or 4 hits will kill you.

It’s just the ranged version of Greatsword with less debuffs

Might help with them being less mobile but the a bow player has to time their dodges and sim so there Stan dosent max back out before the shot in order to deal the best damage. This would give them the ability to draw behind cover and peep out and use opal and perks to launch a haavy first attack instantly with a good aim…. Might fuel them having high damage peeking from cover game play. It would defiantly stop the run and gunners from run and gunning. I haven’t played bow in a while but based on how I used to play this is my thoughts

I agree if melee consume stamina on both version of their heavy attacks. It makes no sense if a bow uses stamina yet a melee user holding a giant hammer or axe doesn’t get tired.

would love to see how you don’t need good aim to play bow. show some raw footage of you playing it in opr/duels/arena/war. can bet that you’d have <50% hitrate lmao

1 Like

Lets bump it

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