Bows get too much stuff for free. Needs to have more risk/reward

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just give perma haste to someone who is out of position because why not. 2 NPCs and 1 player also can proc this.
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no internal cooldown. Can always have haste up with proper stam management which is very easy to do, even more easy if they run spear for the increase stam regen.
double dodge, get 10 percent haste, swap to spear to proc this…
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Then just swap back to Bow to proc this…
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Always zooming, always have haste up being able to out run anyone in the game while having one of the safest playstyles and highest dps outputs possible all while being a ranged weapon. Bow mains like to say the haste isn’t permantate because stam regen has a cooldown but everyone who actually pvps know bows can keep haste up indefinitely and can just run away from you with ease. ( also the Cooldown stars soon as the passive is proced, so its really a 5 second cooldown.)
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no internal cooldown.
bow version
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ice gauntlet version.
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Bow is 10 meters and beyond vs Ice gauntlet is 15 meters and beyond. Not even remotely balanced game design. Also bow does more damage than IG with 0 dex and 300 int with an int gem. truely a balanced game when the dex scaling weapon hits harder with 0 dex and full int and an int gem, than the full int scaling weapon. Shows how busted Bow and its passives are.
bow version
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Here is the 300 int version.
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Not only do bows get 20 percent damage from heavies on 100 percent targets while int users get 10 percent… They also get an additional 20 percent if they havent attacked you in 10 seconds, Balanced game. why do you get 1 triat in the passive tree better than a 300 mile stone let alone 2? Surprise attack is 100 times better than the 300 int mile stone and so is opening strikes.
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Just free execute damage with 0 set up other than hitting someone at half hp. Bow gets a free opal everytime they dodge, they also get a free emerald everytime they hit someone below 50 percent. How about every other weapon in the game just get this kinda free damage with 0 brain power required.
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nice more free damage for simply charging a heavy attack. literally giving free damage away.
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more free damage.
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an ability getting increase damage that stacks with all the other damage passives. Just literally more free damage. It would be balanced if that was the only damage boost it got but nah it stacks with everything. " Landing Shots" are not a justification to free DPS increase. If this passive was for headshots only, it be reasonable but nah its anywhere on the target.
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more free damage just for the sake of doing more free damage. land the first 2 shots to have the third do bonus damage??? nahh, just free damage here ya go.
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More free damage excusive to physical ranged weapons. How about mage weapons get some sort of ammo that boosts our damage by 20 percent ya?

Bows have 11 total traits inside the Bow tree plus the ori arrows that boost damage and all have 0 trade off, literally just free damage. Most of those traits aren’t effected by empower cap either which is why they do so much damage. Muskets are just as guilty but they do less damage at 300 dex/200 int than a bow at 300 dex/200 con. Makes no sense. Muskets have 10, technically 11 but lethal combo is complete trash plus Ori arrows. Fire staff has 5 traits that boost damage, 6 if you include the double incinerate passive which no one uses because incinerate is garbage. Ice gauntlet has 4. Bow and musket have the most damage modifiers in the game yet the futhers range in the game and also both have perma haste. extremely unbalanced weapons which is why so many players use them in OPR. Completely over powered weapons.

Also not only does bows have insane DPS output for free to anyone who can dodge roll and charge a heavy and fire into the door at mid, You also have the ability to by pass people with thrust gems and physical aversion with a int gem. Mage players do not have the ability to do this. Bows and muskets can by pass thrust gems just by slotting an int gem while magic users literally just have to take the L. There is 0 way for magic users to by pass flat magic resist plus ele aversion while bows and muskets can just slot an int gem to counter physical/thrust gems and physical aversion. Not even remotely balanced.

Bow is getting nerfed when/if the patch releases but since everyone also will be taking more damage than normal due to the changes, so its a complete wash. Dex is infested in OPR and it kills the game.

17 Likes

Wow… you really got stomped by a bow player to write this one.

Let me guess… Mage?

I think this video was made just for you by @DeityVengy

3 Likes

man i should learn how to do his kinda videos too.

3 Likes

Always going to agree with any complaints against bows, so agreed!

4 Likes

ty

Lol! You actually are a mage. How depressing that your history is littered with nerf posts on bow/musket so that mage is the only range build left? Is it all a bit hard for you mate? Let AGS do the heavy lifting :wink:

2 Likes

can just watch a 3 minute clip, kill several bows in there. I am learning to do montage now. so ill have more coming soon.

You legit have to be a little bit “off” to say that bow is fine as is. Who cares what Newb is running. Freaking FS got over nerfed, the same as bow a while back. They then over buffed bow, and left FS alone. Believe this patch, FS will actually be less laughed at.

Bow though…the high haste and damage. Bow is a bit much atm.

Will be even worse after the patch, despite the VERY small tweaks.

There is a reason as to why most players run bow atm…

Bow is the safest, and hardest hitting weapon in the game.

6 Likes

We all know that the bow is broken, and that it should not exist as it currently does.

That the PVP is unplayable due to this flaw and other equally bad ones.

The question is…

Why doesn’t AGS change or disable it? why do you think this is happening?

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Maybe because they make decisions based on data from 20,000 players and not 10 forum warriors constantly asking for nerfs?

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:rofl: :rofl: :rofl: :rofl:

knew i remember that assassin’s creed name lel

hahahah are you really so cheeky to write this?
and deny that the arches are broken xD

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My hot take is they just cut the distance so it’s exactly like firestaff forcing more close combat. If you remove haste you’ll encourage sh1t bow players to just stay back even further lobbing arrows with a rapier or hatchet.

1 Like

Show me now on bow hard cc like hamer, aoe like fire staff, debuff like void gontlet, and after we can speek

oh by the way

even he agree’s.

Because he probably enjoys being the one of the few players playing bow rather than just in the sea of bow players. Its much more satisfing using a weapon that is deemed by the community to be a bad weapon and owning with it vs using a weapon thats over powered, which back in the day bow was, which is why barely anyone used it. It wasn’t horrible but it wasn’t great. Just like firestaff is now. Before there be just me in OPR and wars with the FS and now its a sea of fs players and its cringe.

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That would be fine because those players cannot hit anything from a distance, except random 4k shots, and they cannot fight close up.

This is what I don’t understand. Bows can play with 200 con and still do good damage with their bow. They have an off hand melee weapon. The rapier and/or spear is good enough to literally duel anyone. It is not like bows are helpless in melee range. You are not at a disadvantage in melee combat at all.

2 Likes

ME nerf+dmg nerf bow is getting is more than enough. kinda beating a dead horse here. if/when medium armor becomes meta, people are gonna go back to complaining bow does no dmg. just the reality.

theres tons of over exaggerations on this forum to be fair, which is what this video series makes fun of. from bow 2 shotting apparently “full thrust” players to melee having “0 chance” against a bow to mage being “useless”

3 Likes

For the bow the best armor will always be light armor.

This armor gives you even more movement speed, nothing is better for the bow than this armor.

i meant when the meta for other builds becomes medium. cuz bow shots to onyx medium players do <1k dmg a hit even now