
just give perma haste to someone who is out of position because why not. 2 NPCs and 1 player also can proc this.

no internal cooldown. Can always have haste up with proper stam management which is very easy to do, even more easy if they run spear for the increase stam regen.
double dodge, get 10 percent haste, swap to spear to proc this…

Then just swap back to Bow to proc this…

Always zooming, always have haste up being able to out run anyone in the game while having one of the safest playstyles and highest dps outputs possible all while being a ranged weapon. Bow mains like to say the haste isn’t permantate because stam regen has a cooldown but everyone who actually pvps know bows can keep haste up indefinitely and can just run away from you with ease. ( also the Cooldown stars soon as the passive is proced, so its really a 5 second cooldown.)

no internal cooldown.
bow version

ice gauntlet version.

Bow is 10 meters and beyond vs Ice gauntlet is 15 meters and beyond. Not even remotely balanced game design. Also bow does more damage than IG with 0 dex and 300 int with an int gem. truely a balanced game when the dex scaling weapon hits harder with 0 dex and full int and an int gem, than the full int scaling weapon. Shows how busted Bow and its passives are.
bow version


Here is the 300 int version.

Not only do bows get 20 percent damage from heavies on 100 percent targets while int users get 10 percent… They also get an additional 20 percent if they havent attacked you in 10 seconds, Balanced game. why do you get 1 triat in the passive tree better than a 300 mile stone let alone 2? Surprise attack is 100 times better than the 300 int mile stone and so is opening strikes.

Just free execute damage with 0 set up other than hitting someone at half hp. Bow gets a free opal everytime they dodge, they also get a free emerald everytime they hit someone below 50 percent. How about every other weapon in the game just get this kinda free damage with 0 brain power required.

nice more free damage for simply charging a heavy attack. literally giving free damage away.

more free damage.

an ability getting increase damage that stacks with all the other damage passives. Just literally more free damage. It would be balanced if that was the only damage boost it got but nah it stacks with everything. " Landing Shots" are not a justification to free DPS increase. If this passive was for headshots only, it be reasonable but nah its anywhere on the target.

more free damage just for the sake of doing more free damage. land the first 2 shots to have the third do bonus damage??? nahh, just free damage here ya go.

More free damage excusive to physical ranged weapons. How about mage weapons get some sort of ammo that boosts our damage by 20 percent ya?
Bows have 11 total traits inside the Bow tree plus the ori arrows that boost damage and all have 0 trade off, literally just free damage. Most of those traits aren’t effected by empower cap either which is why they do so much damage. Muskets are just as guilty but they do less damage at 300 dex/200 int than a bow at 300 dex/200 con. Makes no sense. Muskets have 10, technically 11 but lethal combo is complete trash plus Ori arrows. Fire staff has 5 traits that boost damage, 6 if you include the double incinerate passive which no one uses because incinerate is garbage. Ice gauntlet has 4. Bow and musket have the most damage modifiers in the game yet the futhers range in the game and also both have perma haste. extremely unbalanced weapons which is why so many players use them in OPR. Completely over powered weapons.
Also not only does bows have insane DPS output for free to anyone who can dodge roll and charge a heavy and fire into the door at mid, You also have the ability to by pass people with thrust gems and physical aversion with a int gem. Mage players do not have the ability to do this. Bows and muskets can by pass thrust gems just by slotting an int gem while magic users literally just have to take the L. There is 0 way for magic users to by pass flat magic resist plus ele aversion while bows and muskets can just slot an int gem to counter physical/thrust gems and physical aversion. Not even remotely balanced.
Bow is getting nerfed when/if the patch releases but since everyone also will be taking more damage than normal due to the changes, so its a complete wash. Dex is infested in OPR and it kills the game.
