Good riddance. Muskets kill me allot, but if enemy team has allot of musket, they lose.
And thats the problem isn’t it, “they lose so np” - Meanwhile players are quitting left and right because for some reason they don’t find it fun sitting inside 4 walls staring off into the distance for 20 minutes.
Warhammer gets 10% fortify just by moving
10% fortify from hitting target with clear out
20% damage reduction while heavy attacking (+ grit)
10% damage reduction if 2 or more enemies are neaby
Greataxe get 20% damage reduction while heavy attacking (+ grit)
10% damage reduction while 3 enemies are nearby
This isn’t taking into consideration having enough built in damage to do actual damage even in heavy armor and their active skills toolsets including aoe CC’s on short cooldowns, healing and mobility.
Dont argue with that delusional monkey he will defend it to the point he will trust his own lies
I dont even know why are we arguing about this
like you as a player doesnt even have control over your character because you CANT react on whats happening if you are in animation Or attack queue
Just from observing duels in tournaments, not talking numbers.
A guildmate is playing ice gauntlet/firestaff, duels against heavy armor gaxe/hammer. He hits a direct hit fireball and takes maybe a maximum of 5% hp bar from the heavy armor brawler.
Same dude melts around 50% from the hp bar of a light armored opponent with the same ability. (me)
Sure, you can say kite him around for literally 2-3 minutes, dodge and i-frame every attack. Hit every single ability you have etc. Meanwhile the gaxe/hammer player can miss half his abilities, never block, only dodge to close distance and still comes out on top.
Do you know what balancing means? The amount of effort both players have to put in is not even close to being balanced.
Even if it was supposed to be a hard counter, its just overtuned. Gaxe abilities come off cooldown before a mage/dex player can kill the dude in heavy armor.
Bow is ok, because it requires actual skill to use, FS/IG are ok, now that they’ve been “balanced”, they could probably actually use a minor buff. VG needs a giant ass nerf. Musket needs to be nerfed into the ground. It’s stupidly OP and absolute BS in every thing. I’ve seen good musket players wipe out 5/6 people in a matter of seconds, from a mile away.
Just wait until you play it and realize that not every shot is going to get you a 9k crit. Can’t wait for the “bows need a buff” thread.
High risk, high reward.
That’s bs, because players will quit for anything and will never just quit because someone has a musket in op r. Rage quit maybe.
Well I’m glad your basing your balancing opinion off watching a guy playing a mage build (in light armour) who’s in your guild.
Of course who knows how well your friend is geared compared to the guy hes dueling…
For one, you should tell your guild mate to use medium armour instead of light.
Tell him to also try void gauntlet/ice gauntlet when hes dueling a melee. What are his stat distributions like, he should be 250 int 200 con. Hes likely light armour 300 int, which is bad.
In terms of effort, if you’re referring ‘skill’ I would argue that nothing in new world requires any real form of skill.
True but I meant it more in the sense, the servers are trash, the combat isn’t great at all and then to top it off the only real sort of small(er) scale PvP there is becomes this massive sort of stalemate where no ones really doing anything. Some of the player base literally just do OPR and if that becomes tedious they probably wont log in.
You’re real easy to troll
“Haha i was only pretending to be retarded”
Damn you got me good
#1 MUSKET PvP BUILD! 2 Shot kills! | New World - YouTube learn to build better, and this is far from perfect gear. And exactly as as said using a similar build with musket exploit makes for musket wars OPR style.
We managed to do plenty of OPRs when GA/WH was the hotness. I hope to see GA/WH post nerf.
Imma say this once. Anyone who switches to “meta” simply because it’s meta is a coward.
Play what’s fun, play it well, ride the buff/nerf wave.
Hit heavies for 1.5-1.8k and “2-3 shots light armors”
Pretty far off those 8k hits you were saying
You need to learn how to interpret numbers. Let me ask you this, now use that head…what is the Least amount of health you can possibly have… Now what’s your hp with 50 con which nearly everyone uses in the class. Now divide that by two on an imperfect build…next use the exploit…this is why OPR is musket city today. Though most will never own the gear to make a great build
Would’ve been better from the get go if you didn’t lie about numbers as a mean to get AGS to nerf a weapon. If i ran around saying armeged firestaff can crit for 10k!! you’d call me crazy even after backpedaling.
Musket is a troll to this game tbh…a gun in a game full of medieval weapons…
Rapier isn’t exactly medieval either. But I feel you, next they will add AK47 and M16.