I have one main concern regarding server capacity at launch, now i don’t expect 200k players to return for it, but some will return and seeing some servers in different regions like NA or even Europe at times are close to or at capacity.
Which brings us to the question let’s say we get 50k players returning on launch day maybe even 100k how will they be able to login as their former servers would have been merged several times over and we now have 1 server formed of 4 5 or more previous servers.
A lot of players gave up on the game early on due to not being able to even login into the game so they never even gave the game a fair shot to begin with.
By the time more servers were opened at the beginning the hype was already gone for several some have tried it later on of course but they didn’t stick around and if they returned during the player demise they felt it was a dead game and didn’t even give it a fair shot during the time of hundreds of empty servers prior to the beginning of the merge season.
EU at one point if i recall had over 200 servers and is currently down to 6.
Is there a contingency plan set in place for this scenario ? if not one will need to be made asap xD
Then new game activity now this isn’t a new idea it’s in several games out there and you already had similar activities through the seasons since launch, open world random activities.
And i mean something of the sort of a Public Event they happen across all the regions either random unique bosses that spawn with several minions with them, or mining event where you can get a variety of materials with mini bosses and minions spawning around to protect the crystals.
I mean currently the only activities to do on a daily basis are just expeditions and elite zones which cover a good amount of playtime for the players but they don’t exactly offer that much variety.
The rewards can vary from Epic materials (metal’s,wood,fibers,leather) to occasional gear and accessories to occasional furniture pieces, a gypsum here and there.
I think they could add 1 fresh-start server per region and 1 additional server per region. They can add more servers over time if the demand is there. They should aim to have the servers at around 1500 or more players at primetime. They added too many servers at launch and it hurt their game.
they could, but i’m mainly talking about returning players, who currently their characters would have been merged from the hundreds of servers before into just a few servers.
example.
8 Servers merged into 1 right ? 2k per server capacity let’s say 5k users registered and have characters on those servers, That’s 16k players at least from previous capacity to potentially 40k characters that were originally on those 8 servers.
Those previous 8 servers are now limited to the 1 only with a 2k or 2250 player capacity, If out of let’s say only the 16k players 3 to 4k return potentially that would already bring a server that currently at peak hours has 1.7 or close to 2k players into waiting ques like at launch.
Now if you haven’t played the game or quit during the que era of New world at launch would you like to come back for a new content release to wait some more in ques ?
Just hoping they have a contingency plan in place for this but i can’t see anything working unless they create channels to the servers which i believe they discussed? or mentioned and said the networking side of the game and how it’s built would not allow that. So i just hope we won’t have problems.
The game has about 16500 average concurrent players and peaks at 25k players. If they gain 30-50% more players from the update they’d only need like 4-7 more servers. I suppose a lot more people could come back, but no one knows. They can add more servers overtime if the demand is there.
I think a lot of people will try it. Many will leave. Some will stay. Adding too many servers will do more harm than good like it did during the launch.
I agree but you have to admit if we end up with server ques again like at launch a lot of people will give up simply because they just want to play the game and not wait in a line for 2h to get into the game.
The update is big, but not that big. Here’s what would normally happen to returning players:
Since servers have been merged they will find themselves on either the last server in their region or, at most, one of the six (EU Central). If nothing is done to increase server capacity before or at the Brimstone sands update that would mean that servers will cap at between 2000 and 2200 players. Therefore anyone after that would be put into a queue. So let’s look at some numbers:
Note: This is something I made in five minutes, numbers aren’t meant to be accurate. This is just a somewhat educated estimate.
So somehow, if 5% of players not currently playing based on the peak concurrent player returned to see the update they would have to at least double the current amount of servers per region. They would then have to give players the ability to transfer characters without being in the game (from the character selection screen).
Given AGS’s history with dealing with this sort of thing, I would doubt this would go down well. However, I doubt that 44 thousand players not currently playing would return to New World. Those kinds of numbers would more likely be seen during an expansion.
What good does adding more servers if returning players will have their character in one of the old servers?
New empty servers won’t help because returning players will not want to create an entire new character from scratch. They will want to retake their level 40-60 character and catch up.
Imagine 50k people come back. That means that, in average, each of the existing servers will have queues of several thousands of people, each.
Even if some of the returning players were willing to move to some new server, they would first need to queue a kilometric queue and log in to start the transfer process from the store panel.
I really hope AGS will come and announce the brilliant solution they have to prevent this situation from happening, because some of us have been warning about the absolute disaster that the aggressive merging of servers would have on the scenario where a lot of returning players try to come back.
My best guess, in the next month we’re going to see a “reverse merger” of inactive accounts into new servers ready to start. (probably on the backend so we won’t actually see it)
So all these old accounts that haven’t logged in months will be triggered to start on pre merged new servers. Steam can inform them of how many people have updated the game that haven’t been playing so they won’t be entirely blind to the situation.
Maybe just wishful thinking, but they have to know that an unknown number of people are going to try to log in for the update. This is much bigger than the B&B and music. Many streamers are repping this change so i’d imagine there’s a medium sized hype train forming.
This is exactly the part that I’m worried about, Peak EU Central time right now, on a Friday night, and we have ques on 3 servers.
And this is without anything special happening right now just a Friday night and people wanting to chill on New World.
At launch we had 1 million concurrent active players. They have dwindled down to 25k active players over a year.
25k is 2.5% of the 1 million we had at launch.
We’ve lost 97.5% of the population that was interested in the game.
If a number that represents just 1% of the original 1 million active players shows up in combination of returning or new players you are talking about 10k active players.
You would need 1 more server for every 2 servers that exist now just to maintain the status quo, but we already have ques so we technically probably need t doable the number of servers we have now in anticipation for that growth to prevent any disruption.
In WoW when they opened servers or tried to manage the population they offered free transfers to a specific destination. While I don’t think free carte blanch tokens make sense, offering free transfers to select players on certain servers to very specific other servers should be something considered.