Brimstone Schematics and Rarity Changes plus Scaling

The Brimstone schematics that are tier 3 and 4 should drop as often as their counterparts in Ebonscale.

Example: Walnut items are the Brimstone equivalent of ebony furniture in Ebonscale yet walnut furniture/white oak/etc items drop as often as Golden Steel Schematics since the release of Brimstone.

Recommendation: Make it legendary or actually make it drop like the equivalents in Ebonscale.

Furniture needs to be scaled properly.

Example: The counters in this game go up to my character’s breasts. If we assume an average height of 5’6’', no countertop would ever be raised so tall. Can you imagine trying to cook with your elbows raised that high?

Example 2: The dressers in this game also go do about knee height. Does anyone here use a dresser that goes that high or would consider that to be standard dresser height? Not talking about the armoire, but the dressers themselves.

Recommendation: Scale them to a standard/average height to make it more realistic when trying to decorate our homes with furniture available.

Lastly, of the new Brimstone schematics that do drop, items in the same set do not match. Sure things don’t need to be 100% matchy matchy, but they aren’t even complimentary. Will upload pictures for examples. The materials and brightness on some of the items clash so much, it’s not appealing.

Recommendation: change the coloring of some of the more illfitting items to better fit the rest of the set so at least overall it kind of goes together.

Nerd rant: Don’t come argue here about it’s just some rng bs. If that is the rarity level of the item (rare/epic) then it should drop at the same level it’s rarity level would indicate. Make it legendary if it’s going to be equal to or more rare than Golden Steel Schematic. 4k hours and I don’t even have furnishing to enjoy anymore so will be taking a long break until hopefully we can see some of these changes. Thank you.


example of textures/general tone color scheming metals and such that are off.

Thank you for this feedback @Vectra

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