I understand why the splash radius for mending touch and blissful touch were removed, they heal a lot of people in wars and large scale pvp, but completely removing the radius effect makes it impossible to remove debuffs from yourself or top up your own health. it’s also extremely hard to hit constantly moving allies in pve.
the radius should have been decreased by about 50-80%, even 90% instead of removed. make it so the radius can hit 1-2 people (unless passing through more people directly like it is currently)
there needs to be a little bit of catch distance present for the abilities to actually be useful. I completely agree that the old radius was too big though, just a slight 0.5 meter radius would be enough, just to trigger the debuff removal and heal on yourself and to catch a moving target that barely missed it.
Edit for future pvp healing and self sustain claims. all of those issues are still present. you still cant kill a heavy healer in pvp, they still drop their AOE heals and dont die. this nerf is more of a pve issue than pvp issue. the aoe heal and debuff would only hit the healer if they cast it at their feet, meaning they weren’t attacking their enemy. not an issue in pvp. the only issue in pvp was it hitting a lot of allies in war.
At the same time bow projectile hitbox size is that of a needle, has bullet drop, takes longer to shoot light attack. Learn to aim and predict target movement. Not just left click spamming on Life staff.
Hope that’s just the beginning of long nerf road towards balanced Life Staff.
its not about hitting enemies. I can hit them fine with magic weapons and bow. my main issue is not being able to remove debuffs from myself because there is no splash effect at all.
if an enemy dodges my attack thats fine, they deserve to not get hit. but if i miss and ally because of a pixel and fail to remove the debuff because of it that could be a wipe for my team in a dungeon. I’m not asking for a lot of area, just enough to land hits that should have landed, or cause a splash to remove my own debuffs.
Healers already have OP self-sustain in PvP. It takes 3-4 people to take down a healer in heavy faction armor. Any move towards reducing this self-sustain (like inability to remove debuff just by doing heavy attack on the ground) is a step in the right direction.
Hitting an ally should be easier then hitting an enemy. Bow users should learn to shoot actively dodging enemies with a projectile with less hitscan size then LS light attack AND with a bullet drop - I think you will be fine trying to hit an ally who isn’t trying to purposely avoid your hit.
hitting an ally thats dodging enemies is actually harder than hitting an enemy thats dodging you. it’s harder to predict and compensate where they are going to be.
and again, its less about that and more about removing debuffs. healers actually can’t remove their own debuffs with that ability now. I honestly don’t care much about the healing side of it, I’m fine if that remains. but the debuff cleanse needs to have a slight splash for self use.
no one runs splash of light. I’m not going to run a whole ability tree just for debuff removal when I should already be able to remove debuffs with another ability
Then you don’t really care about debuffs because there is an ability that specializes in that . You can use on their stuff. It always said debuffs an Ally . Clearly not intended a side product of the mechanic used to make it work… now the mechanic has been fixed
how it used to be is how it was intended to work, otherwise it wouldn’t have been like that to begin with. it was changed because people who don’t heal think those abilities are broken and demanded they be nerfed, when it fact its other abilities that are broken and causing more of the issue.
Splash of light was made for healer’s to self heal and debuff…
Well I am. It go na argue intentions. The splash mechanic was a design implementation that was determined to have unintended side effects and was change so ability would work properly…
Granted I only have a level 10 life staff but I do use one.
splash of light is intended for large group healing, with its last upgrade granting debuff removal. in no way is it specialized in self healing or cleansing, just like the radius from blissful touch and mending touch the self heal is a side effect not a focal point.
It heals your and debuffs your self . It actually says you I. The description . And is a low cost 50% heal with a low cooldown time. Whereas me mending touch specifically says Ally.
yeah and all other target heals can be self cast as well. every heal is a self heal. description for splash of light only has self heal in it because its a multi target ability. even all other non-target heals can be self cast without it being in the description. there is no reason why blissful touch shouldn’t be either.
My idea to keep the mending touch/ blissful touch splash zone would be to only have a splash zone only available to those in the weight class of light amour. if you go to medium or heavy you miss out on it and better build your aim.
No one would run that and the abilities would essentially stay the same.
the vast majority of healers run at least medium armor. even if the healing output buffs worked for light armor its still not worth it, that 10% extra healing from medium to light doesn’t mean anything if you’re dead.
though I do like the idea of the splash zone increasing/decreasing depending on your armor class. e.g. 2 meter for light, 1 for medium, 0.5 or 0.1 for heavy, maybe heavy only gets blissful touch and not mending. blissful touch is the real issue with the removal of the splash. the self cleanse needs to be brought back.