Bringing a Sword to a Gun Fight

OPRs are filled with Bows/Muskets. I step out from any node, I’m shot from 15 different directions.

Yes SHOT, not fireballed, not Swung at, not hammered, but shot.

This crap is not fun. I’ve been losing interest in the last couple weeks. With the lack of real response from the Dev team about toning down Dex Range, especially after seeing the "Road map’ of all the lack of content not coming, Think im just gonna step down and watch the flames and ash from afar.

Really did have a good run until half the community took up a Musket/Bow with just insane output damage. You’re dead before you know it.

Ok - Rant over. The only ones willing to stick it out our Real PvErs and Dex Ranger players. The honest truth.

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Many of us are with you … the devs needs to have an honest conversation with themselves about how NOT fun it is for everyone to get shot in the face by a musket with 3x zoom scope across a field with no counter while the shooter insults everyone they kill as garbage players. It’s toxic and AGS needs to address it @Luxendra How long you gonna let this shit go on… we can all see the purges in live time and the crap responses from CM’s and devs…

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Theoretically musket players are vulnerable while reloading. But in a map like OPR it is more easy to fight from a long range distance than at melee.

If you are using bow or musket you can easy achieve kills if you are very good at aiming.

By the other way melee fights in group are great axe and war hammer better. Other weapons are only good in duels or to haunt from behind.

Personally I think range weapons should be more like backup weapon and not as main source. I think this game pvp is extremely nice when combats are melee.

Your description is a fact. However, just get close and their efficiency drops sharply. You are describing both weapons in a disorganized PvP situation. So it involves lack of team organization or absence of defenders or healers often, for example. Lately I have been playing as a team in the onslaught and I don’t see any difficulties against these two weapons. I think that the developers need to polish the system a bit more than decreasing the damage of these weapons or their efficiency.

There is a lack of ways to get more points and highlight the work of the PvE players in this teamwork. Me and my company staff are PvP players. However, we are playing the role of a PvE team in the onslaught of the current system. From the notes, from 32 raids we did, we lost only 8. And many of them we didn’t even fight against someone from the opposing team, we just used strategy and time and avoided conflicts and contributed too much to win many. Of course, the PvP players kept score, drew attention and even protected our work.

In one particular raid, there were several archers and musketeers on the rocks and elevations of the map melting down allied players. We coordinated efficiently and caught all of them from the side by going around the field of vision of these opponents and won.

In the current system it works as follows: dominate point, slaughter, baroness at birth, and collect resources to summon defending or attacking monsters. Nothing more.

In short, I am neither an archer nor a musketeer and I have not even played with these two weapons. However, I know the efficiency and deficiency of these weapons. But from my perspective, playing at least ten attacks a day should add ways to earn points. Imagine if there were twenty ways to earn points and not only with slaughters and region domination, many more PvE players would participate as well. In addition, many other forms of strategy.

where did you find a server without dysnc or lag? That has been my main problem with melee type build.

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