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That’s definitely an answer. Thanks for the reference
What is also goofy about it IMO is you get luck gear so you can get loot from bad ass boss mobs so you can what? Wear luck gear to get loot from bad ass bosses. Getting better loot should be to fight badder bosses but you aren’t wearing that gear to fight harder bosses… you are wearing luck gear.
They should just take luck off all armor and raise luck on other things like trophies. Luck should not be on armor or weapons at all. It should be on just harvesting tools, trophies, maybe an extra perk on jewelry, and or add a luck slot that is strictly for a luck item that has lucks perks across everything and can be increased with better gems or something.
Also, I completely hate having to manage all this different gear. Especially with limited storage space and the crappy sorting.
Well I’m hitting that table now with minimum luck average 3 hr chest run give me legenday trophy upgrade or epic, some time small chest gives legendary items, like weapon recipes.
While my full set luck armor jewrly major trophies didn’t give me any rare drops for a week. For average 3 hrs of chest runs.
That only started to happen after update 1.1.1.
Right, they likely vastly lowered the overall drop rate % across the board on all these items to slow players down. That isn’t the fault of Luck being broken, it’s the fault of the development teaming making it extremely rare now
Here is how I look at luck. You have the following categories: Common, Uncommon, Rare, Legendary
With zero luck at all, lets say it looks like this:
Common 35%
Uncommon 45%
Rare 19%
Legendary 1%
Now with fully Maxed out luck the bottom of the chart gets pulled upwards (baring in mind these numbers are probably way off in terms of the top tier being this high)
Common 19%
Uncommon 50%
Rare 29.5%
Legendary 1.5%
Then you need to take into consideration the zone you are in in relation to what is in these loot tables.
Then luck rolls within the loot table you landed on, so lets say you hit that 1.5% and are pulling from the Legendary loot table, within that table each item likely follows the same dynamic with some legendary drops being common and others being very low % rate.
Just because you are decked to the nines in luck doesn’t mean that you still aren’t opening thousands of chests to hope and get lucky.
Wait, items are inherently impossible to drop if you don’t meet a certain amount of luck?? Honestly, this whole luck system just needs to change
That is the understanding I have, although I cannot say that for sure.
I got a loaded dice from an Ebonscale chest up by Serenity Bears wearing all skinning gear so the only luck I would have had on was my bags. 
Luck RNG + Gathering/drop/chest RNG + broken mechanics RNG = failed system
Luck should be removed completely.
If anyone tells you how luck works, they don’t know how luck works… because it doesn’t.
Any source for the luck below 40% theory?
answer is simple - remove luck
It is immosible to give you proof for it, because defenders and devs will always say “RNG” for every “proof”.
Another question is LUCK on SHIELD working when you opening the chests? Because i see stats from shield while opening chest are removed (my hp dropped with con shield).
Full voidbent you say? Came here to make an obligatory post of “must have been duping”
(obviously not really but we’re on the Forum End game are we not)
You know what this reminds me of, when they broke loot luck drops because it was impossible to roll the drop number required for that specific band.
Wait, Ima see if I can find the Dev Post about it. But basically, IIRC it was where too much luck meant your minimum roll was higher than the roll needed to get an item.
Edit: Found it. Was in Patch Notes for Into the Void - Patch 1.0.6
Or the opposite, if you have too much luck you can screw your probability. At least that was the case awhile ago and wouldn’t surprise me if it got broken again somehow:
Really is 2 pennies worth.
Im waiting for the core changes in luck system…
That’s what is called anecdotal evidence, your one little story doesn’t have any significance when it comes to a probability based system. Do it 500 times and report the results otherwise you are simply stating feelings.
Yep, and it remains one of my least favorite “patch notes” because it doesn’t really explain what they fixed, or even directly say if they DID fix it, outside of for lower tier mats like Fae Iron that no one at all cares about
I wonder if this issue still exists for higher tier mats, as it certainly seems to.
Not even how luck works. It’s Been explained add nausea…. Every time you open or loot it’s a new roll. Luck isn’t getting a high end piece it’s that you were able to even hit the loot list with a item. 210% sure you get drops, but because it isn’t what you want, water works. So luck is working or you wouldn’t get anything at all. Loot isn’t assured you only get a chance. More folks around your chance went down. Loot has tables and rolls ( rng ) also explained in various posts.
And just FYI the only way you have no luck is to go pve naked. PvP flagged means you are still getting a luck bonus as it’s one of several perks of being flagged.