Well I’m hitting that table now with minimum luck average 3 hr chest run give me legenday trophy upgrade or epic, some time small chest gives legendary items, like weapon recipes.
While my full set luck armor jewrly major trophies didn’t give me any rare drops for a week. For average 3 hrs of chest runs.
Right, they likely vastly lowered the overall drop rate % across the board on all these items to slow players down. That isn’t the fault of Luck being broken, it’s the fault of the development teaming making it extremely rare now
Here is how I look at luck. You have the following categories: Common, Uncommon, Rare, Legendary
With zero luck at all, lets say it looks like this:
Common 35%
Uncommon 45%
Rare 19%
Legendary 1%
Now with fully Maxed out luck the bottom of the chart gets pulled upwards (baring in mind these numbers are probably way off in terms of the top tier being this high)
Common 19%
Uncommon 50%
Rare 29.5%
Legendary 1.5%
Then you need to take into consideration the zone you are in in relation to what is in these loot tables.
Then luck rolls within the loot table you landed on, so lets say you hit that 1.5% and are pulling from the Legendary loot table, within that table each item likely follows the same dynamic with some legendary drops being common and others being very low % rate.
Just because you are decked to the nines in luck doesn’t mean that you still aren’t opening thousands of chests to hope and get lucky.
answer is simple - remove luck
It is immosible to give you proof for it, because defenders and devs will always say “RNG” for every “proof”.
Another question is LUCK on SHIELD working when you opening the chests? Because i see stats from shield while opening chest are removed (my hp dropped with con shield).
You know what this reminds me of, when they broke loot luck drops because it was impossible to roll the drop number required for that specific band.
Wait, Ima see if I can find the Dev Post about it. But basically, IIRC it was where too much luck meant your minimum roll was higher than the roll needed to get an item.
Edit: Found it. Was in Patch Notes for Into the Void - Patch 1.0.6
The short version is we had a couple of probabilities that were multiplying each other resulting in a near-zero chance of some already-rare items dropping. This combined with an issue that could make it next to impossible for an item to drop if your luck values were too high (not exactly how luck should work!), which translated into a “luck sweet spot” that you had to be in to even have a chance (that near-zero chance) at getting a drop.
Or the opposite, if you have too much luck you can screw your probability. At least that was the case awhile ago and wouldn’t surprise me if it got broken again somehow:
The short version is we had a couple of probabilities that were multiplying each other resulting in a near-zero chance of some already-rare items dropping. This combined with an issue that could make it next to impossible for an item to drop if your luck values were too high (not exactly how luck should work!), which translated into a “luck sweet spot” that you had to be in to even have a chance (that near-zero chance) at getting a drop.
That’s what is called anecdotal evidence, your one little story doesn’t have any significance when it comes to a probability based system. Do it 500 times and report the results otherwise you are simply stating feelings.
Yep, and it remains one of my least favorite “patch notes” because it doesn’t really explain what they fixed, or even directly say if they DID fix it, outside of for lower tier mats like Fae Iron that no one at all cares about
Not even how luck works. It’s Been explained add nausea…. Every time you open or loot it’s a new roll. Luck isn’t getting a high end piece it’s that you were able to even hit the loot list with a item. 210% sure you get drops, but because it isn’t what you want, water works. So luck is working or you wouldn’t get anything at all. Loot isn’t assured you only get a chance. More folks around your chance went down. Loot has tables and rolls ( rng ) also explained in various posts.
And just FYI the only way you have no luck is to go pve naked. PvP flagged means you are still getting a luck bonus as it’s one of several perks of being flagged.
People still using incorrect calculators to to get wrong answers to start with then saying their luck doesn’t match the wrong answer they looked up
Stop using websites that rely on datamining old comments on code to guess how stuff works…