Brutes are overpowered (Outpost Rush)

Real problem is not even their damage

1 - They should disappear after a given amount of time if not killed, lets say maybe 5 minutes, could be less or could be more

2- 2 of them should not be able to be spawned near the same capture point

3- Reduce the range of their AoE pull

we already have baroness which is a pve element that can carry a match (fairly has decent pvp over it) however i dont think we should have multiple pve elements that can carry a pvp game mode in such an outrageous manner, these 3 suggestions i have given could be tunned down and dont necessarily need to all be applied

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