Throwing hatchets are currently being used for utility only because they had their skill modifiers nerfed into the ground in the last PTR patch of the previous cycle.
Infected Throw had a 165% skill modifier on the PTR before it was nerfed to 120%; it was 150% on Live in the previous update. The idea that it wasn’t intended to deal damage is nonsense. It actually could deal MORE damage than Fireball in the past. The downside is that it was ridiculously difficult to hit due to the long windup, and it was a single-target skill, which justified the higher modifier.
Defy Death is very strong. That means Persistent Hindrance also needs to be very strong to give people a viable alternative. I already provided an example of another capstone (Spear’s Exploited Weakness) that is the same effect, only way stronger.
We’re not here to argue whether or not you think this weapon should be pure melee or not. It wasn’t designed that way. There is an entire Throwing tree dedicated to making the Hatchet a mid-ranged weapon, and the developers stated a clear desire to buff it to make it viable. I am arguing that this is an ongoing failure and offering suggestions on how to fix it.
Nerfed into the ground? bro they were tiny not noticeable damage nerfs quit crying. Hatchet as a whole is incredibly broken and youre crying about nerfs to it how idiotic
Not noticeable damage nerfs? Infected Throw suffered a 27.27% damage reduction, multiplicative. Rending Throw also went down by 8.3% damage, multiplicative. Social Distancing lost 23.08% compared to Live, multiplicative. Not to mention Exploitation going from 20% to 15% and Persistant Hindrance still being underpowered compared to Spear’s nearly identical capstone. Unless you’re dumb enough to suggest that massive drops in damage output don’t matter to a ranged class. Imagine if Fireball went to a 100% modifier. You think Fire Staff players wouldn’t notice?
Anyhow, I’m not talking about Hatchet as a whole. I am talking about the Throwing tree. There is no reason to play it over melee with one, maybe two throwing skills for utility.
Things with hatchet I don’t agree with right now is the terrible speed and hitbox of basic throw and the short duration of Infected Throw’s cloud. Otherwise hatchet is in a fair spot. Gear perks are a bit boring too… Would be nice to see buffs that makes other builds than glass cannon assassin viable builds in wars as well.
Given Throwing skills previously had much higher modifiers, both on Live and PTR, this is evidently just your ill-informed opinion. Which I have seen on these forums that you have had many of in the past, including your opinion that Hatchet is OP.
Yeah, don’t think I forgot that in the previous patch, you didn’t know that Berserk is unaffected by CDR while it is active and were crying about how the mean Hatchet players were chasing you down while you were using the ridiculously overtuned Bow.
Or how earlier this year, you were crying about how Heavy Healers were dominating EU meta. Lol.
I think these are the balancing factors for the weapon. It’s awkward and difficult to land. But when it does land, it should deal a lot of damage. Right now, throwing hits like a pool noodle. Bow and any sort of Mage is vastly superior at mid-range.
Increase the hitbox size of thrown hatchets. At the very least, bring it in line with arrows, as Bow is the other projectile-based physical ranged weapon.
You have my hitbox
I just dissagree with all of it
I have not the heart to tell you. For me, the grief is still too near
Bro stop crying holy shit honestly the pvp in this game would be 10x better if the hatchet was just removed
You would die before your stroke fell.
Hatchet as a whole is incredibly broken and youre crying about nerfs to it how idiotic
This forum is old. Very old. Full of memories… and anger
Yeah, don’t think I forgot that in the previous patch, you didn’t know that Berserk is unaffected by CDR while it is active and were crying about how the mean Hatchet players were chasing you down while you were using the ridiculously overtuned Bow.
A red sun rises. Blood has been spilled this night
Lmao wait were you the kid who potted 4 times in a duel outside GC, still lost, and then claimed your opponent, who was still over half hp, only won because of hatchet? And then wrote a whole essay crying about it in chat?
Fire staffs base crit dmg multiplier is 1.25. hatchets are 1.4. it’s part of the reason why even with 4/5 resil people still get hit for 3k crits with hatchets.
Well not really as firestaff has passive that increases the crit damage to 1.4 which everyone uses so firestaff still more damage and are a lot easier to land than throwing hatchets
I was comparing current throwing hatchet to throwing hatchet before the rework. They reduced the skill modifier by such a large amount that a crit with the current numbers deals less damage than a non-crit under the old numbers.
Also, Bow deals more damage much more consistently and at longer ranges. Throwing hatchet is totally outclassed at every distance right now. It’s not viable at all.
the throwing hatchet is not a ranged weapon, but must be a weapon capable of playing at close range in throwing.
the throwing weapon must allow you to throw hatchets while rushing into the heap, are you root? you can dispell yourself, or throw a hatchet to finish off a target.
today that’s how I play with her.
only, the hatchet has a bad hitbox, it should have a bigger hitbox than the arrows, even if the damage must remain low, with a projectile drop.
don’t forget that the hatchette is a melee weapon without range, the throw compensates a little for the times when you can’t wait for the opponent.
no hatchet player will play everything remotely, it’s just situational.
on the other hand, you cannot deny the recent and free nerf of the hatchet:
5% damage to debuffed targets.
10% less damage on the 4th hit
less damage on throwing attacks which are already difficult to use.