Buff Throwing Hatchet (and don't nerf it this time)

Walk me through it. Why do you disagree? Is your server plagued by armies of people throwing hatchets at you?

In my perspective, throwing hatchet is not meant to be main dps weapon. It’s abilities are good because they are meant to debuff your enemies and keep distance. I don’t know why are you comapring Infected Throw to Fireball, they are two different skills for different purposes. Fireball is meant to deal damage and infected throw is meant to apply anti heal and exhaust if you have weapon/armor perk. Defy Death is just overall better perk because it helps to get out of tough situationes combined with Berserker. If you dare to use ranged weapon, then choose one and don’t complain that melee weapon is bad for ranged attacks

Throwing hatchets are currently being used for utility only because they had their skill modifiers nerfed into the ground in the last PTR patch of the previous cycle.

Infected Throw had a 165% skill modifier on the PTR before it was nerfed to 120%; it was 150% on Live in the previous update. The idea that it wasn’t intended to deal damage is nonsense. It actually could deal MORE damage than Fireball in the past. The downside is that it was ridiculously difficult to hit due to the long windup, and it was a single-target skill, which justified the higher modifier.

Defy Death is very strong. That means Persistent Hindrance also needs to be very strong to give people a viable alternative. I already provided an example of another capstone (Spear’s Exploited Weakness) that is the same effect, only way stronger.

We’re not here to argue whether or not you think this weapon should be pure melee or not. It wasn’t designed that way. There is an entire Throwing tree dedicated to making the Hatchet a mid-ranged weapon, and the developers stated a clear desire to buff it to make it viable. I am arguing that this is an ongoing failure and offering suggestions on how to fix it.

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Nerfed into the ground? :joy::joy::joy::joy: bro they were tiny not noticeable damage nerfs quit crying. Hatchet as a whole is incredibly broken and youre crying about nerfs to it how idiotic

Not noticeable damage nerfs? Infected Throw suffered a 27.27% damage reduction, multiplicative. Rending Throw also went down by 8.3% damage, multiplicative. Social Distancing lost 23.08% compared to Live, multiplicative. Not to mention Exploitation going from 20% to 15% and Persistant Hindrance still being underpowered compared to Spear’s nearly identical capstone. Unless you’re dumb enough to suggest that massive drops in damage output don’t matter to a ranged class. Imagine if Fireball went to a 100% modifier. You think Fire Staff players wouldn’t notice?

Anyhow, I’m not talking about Hatchet as a whole. I am talking about the Throwing tree. There is no reason to play it over melee with one, maybe two throwing skills for utility.

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The throwing skills ARE meant to be for utility, hatchet isnt meant to be a bow :joy::joy:

Things with hatchet I don’t agree with right now is the terrible speed and hitbox of basic throw and the short duration of Infected Throw’s cloud. Otherwise hatchet is in a fair spot. Gear perks are a bit boring too… Would be nice to see buffs that makes other builds than glass cannon assassin viable builds in wars as well.

Given Throwing skills previously had much higher modifiers, both on Live and PTR, this is evidently just your ill-informed opinion. Which I have seen on these forums that you have had many of in the past, including your opinion that Hatchet is OP.

Yeah, don’t think I forgot that in the previous patch, you didn’t know that Berserk is unaffected by CDR while it is active and were crying about how the mean Hatchet players were chasing you down while you were using the ridiculously overtuned Bow.

Or how earlier this year, you were crying about how Heavy Healers were dominating EU meta. Lol.

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I think these are the balancing factors for the weapon. It’s awkward and difficult to land. But when it does land, it should deal a lot of damage. Right now, throwing hits like a pool noodle. Bow and any sort of Mage is vastly superior at mid-range.

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  1. No one uses fireball upgrades for pvp
  2. Hatchets have like 15% more base crit damage. Those throws can hit hard.

I am suprised is not topic about to nerf bow’s haste, rapier mobility and BB/IG combo xd

  1. Fair
  2. They don’t. Even if they crit, they deal less damage than they used to for a non-crit.

Of all the people who post on these forums, I have never seen someone with as many bad takes as you.

3 Likes
  1. Increase the hitbox size of thrown hatchets. At the very least, bring it in line with arrows, as Bow is the other projectile-based physical ranged weapon.

You have my hitbox

I just dissagree with all of it

I have not the heart to tell you. For me, the grief is still too near

Bro stop crying holy shit :joy::joy::joy::joy: honestly the pvp in this game would be 10x better if the hatchet was just removed

You would die before your stroke fell.

Hatchet as a whole is incredibly broken and youre crying about nerfs to it how idiotic

This forum is old. Very old. Full of memories… and anger

Yeah, don’t think I forgot that in the previous patch, you didn’t know that Berserk is unaffected by CDR while it is active and were crying about how the mean Hatchet players were chasing you down while you were using the ridiculously overtuned Bow.

A red sun rises. Blood has been spilled this night

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Ok bro go back to breaking your mouse with the super skillful left click spam hatchet gameplay :clown_face::clown_face::clown_face:

Lmao wait were you the kid who potted 4 times in a duel outside GC, still lost, and then claimed your opponent, who was still over half hp, only won because of hatchet? And then wrote a whole essay crying about it in chat?

Fire staffs base crit dmg multiplier is 1.25. hatchets are 1.4. it’s part of the reason why even with 4/5 resil people still get hit for 3k crits with hatchets.

Well not really as firestaff has passive that increases the crit damage to 1.4 which everyone uses so firestaff still more damage and are a lot easier to land than throwing hatchets

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  1. can u stop stalking me? Youre actually getting creepy u incel :skull::skull::skull:
  2. ive never dueled outside of gc so i have no clue what ur on about :joy::joy::joy::joy::joy: but okay :joy::joy::joy::joy::joy:

But also you can get pretty close to the empower cap just by hitting a target that’s farther away that has active debuffs on it.