Man you should have a glance at my forum profile, if you knew alot about this game it would be to
#1 never trust what the game says
#2 never trust what the patch note says
There are hundreds of bugs in this game and many things don’t work as they are described.
I highly doubt that there is a single ability in the game, any way to jump out of roots, dodge out of roots, or any other non-sense apart from hatchet berserk that can let you avoid being rooted.
Why? Because in all my gameplay and watching other ppl’s gameplay, I have never seen it.
So until I see concrete video evidence showing me something like that, I’m not going to guess that its true.
Man just show me some good video evidence of whatever you think I am so wrong about, then you can get your mom on the computer and I will tell her how great her son is at proving facts with concrete evidence.
I am glad thy nerfed the fire staff and ice gauntlet because you get the best points in fortress siege and invasions without any efforts but 2-3 clicks…
In my opinion, musket players should complain that our dps is the worst that no pvp or pve groups wants musket as dps class
That’s just weird. I get that a PTS is a chance to work out the final wrinkles in a patch. It just seems like it should do a bit more than that. Perhaps they are concerned only one type of player might have too large a say in development leaving the devs in the dark about so many other players.
they have no intention to balance the game. they only care about creating an as easy and braindead enviroment as possible so that the masses of casual dad gamers can swing their greataxe in joy until the game inevitably dies in 1-2 months.
The PTR is for users to test the major upcoming patch and report bugs and critical issues mostly, this is what the public test server is for - a large scale test.
For the balancing here, it is so hard out of balance that minor finetuning does not work anymore, the crazy changes that were announced are needed to get to a somewhat balanced state where finetuning can be applied later. You can’t fix a totaled car after a crash with just new paint, you need some heavy lifting to fix it, same here.
GA/WH? Hell yeah, since the beginning. Gamer? Yes. Dad? Nope, did not manage to produce any kids so far that i know about, but i have over 600h ingame and some of them on the PTR to test things - the balancing is moving into the right direction. Nerfing unkillable healers in heavy armor, nerfing mages who dominate large scale PvP battles and produce way more damage than any other ranged class and even outdamage melees in a zerg fight. Really good changes. Same goes for the void gauntlet - healers get a nice weapon that is not OP, but allows them to finally have a 2nd scaling weapon for their main attribute.
In total: really good changes.
Specially the WH changes for the left tree that has needed a major buff, since everybody is running the right tree skills and perks now all day long.