GA/WH? Hell yeah, since the beginning. Gamer? Yes. Dad? Nope, did not manage to produce any kids so far that i know about, but i have over 600h ingame and some of them on the PTR to test things - the balancing is moving into the right direction. Nerfing unkillable healers in heavy armor, nerfing mages who dominate large scale PvP battles and produce way more damage than any other ranged class and even outdamage melees in a zerg fight. Really good changes. Same goes for the void gauntlet - healers get a nice weapon that is not OP, but allows them to finally have a 2nd scaling weapon for their main attribute.
In total: really good changes.
Specially the WH changes for the left tree that has needed a major buff, since everybody is running the right tree skills and perks now all day long.