Bug: Attributes from shield don't apply when sword/shield are offhand

  • Character Name
    Rathain

  • Issue that occurred
    Typically, attribute bonuses persist on all items regardless of active weapon for all slots, EXCEPT the shield, which is to discourage slotting a shield when not running a sword. This is understood.

However, the removal of shield stats still happens when wielding a sword in the offhand. This is incorrect. Sword/shield stat itemization is balanced around the stats from (sword + shield) being equal to any other 2 handed weapon. When any other weapon is in the offhand, it still grants its attribute bonuses. Shield, when worn with a sword, is the only item in the game that does not do this.

Therefore, when using their offhand weapon sword/shield users receive an attribute penalty equivalent to several levels compared to all other weapon types. If a great axe + hatchet user has baseline L60 stats, a sword/shield + hatchet user with the hatchet out effectively has stats equivalent to ~L57/L58.

This has the secondary effect of removing the stats for your shield when you open your inventory (because the sword/shield then count as sheathed, and the shield stats immediately disappear). You can actually see the stats decrease in the first second you open your inventory. Even with sword/shield active, this causes the inventory and attribute (K → attributes) screens to show DIFFERENT VALUES at the same time.

Potential fix 1: When a sword is equipped, the stats from a shield should count at all times, sword active, sword offhand, sheathed or not. This would bring sword/shield users to the same attribute levels of all other weapons when wielding their offhand weapon.

Potential fix 2: Remove all attribute bonuses from all shields. Rebalance attribute bonuses on swords to match the attribute weighting of all other weapons.

  • Time and Date
    11/4/21 @ 9:15pm PT

  • World/Server
    Iriy

  • Location where issue occurred
    Anywhere you equip a sword and shield

  • Any steps that can be taken to reproduce the issue
    Open the attributes screen (K → attributes). With a sword/shield equipped as one of your weapons and the attributes screen open, press the hotkey to switch weapons. Your attributes change. This shouldn’t happen, and does not with any other weapon.

Alternately, with a sword/shield equipped, open inventory and watch your stats carefully the moment after the inventory UI opens. The stats awarded by the shield disappear (they flash red momentarily). Again, this shouldn’t be happening and is confusing to players.

Pictured: the inventory and attributes screens from the same character wearing the same gear (the shield grants con and int)

4 Likes

I have the same Issue on my DEX build using a Towershield with dexterity where the 12 points are not taking into account.

Shield stats are added only when you have it in your hand. Doesn’t work when it’s on your back. I don’t know if this is a bug or not.

so you think it’s just the display in the Inventory view to show “without shield attributes” but the Attribut-Page (K) is correct?

I don’t run sword and shield but I agree this should be corrected, it makes sense to not give free attributes to someone wearing a shield they can’t even use because they have no sword. But it DOESN’T make sense to split sword/shield attributes between the two, but then you lose attributes when switching to another weapon when no other weapon has a similar disadvantage while swapping weapons.

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1 Like

this is very easy to understand AGS should not change this cos they will just fuck it up and it will then make every1 need to have a shield on their back.

This would be ok if attributes were not spread across sword and shield, for example if you have great axe and war hammer equipt then you get 20ish strength each. If you have greate axe and sword/shield you only get the stats from great axe and sword so would get 20ish plus 10ish strength.

if they dont want us to have the armor bonus then they need to move the other atrtibutes to the sword to make it fair.

3 Likes

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