Character name: KNX
Region: EU central
Server: don’t remember but will check and update as soon as I get back from work.
Whenever I use the Greataxe skill “Reap” it deals no damage. The effect of pulling the enemy back towards me does work, but no damage dealt.
The skills is supposed to deal damage but when it does not, this affects my chance of winning against other players and the time spent killing mobs in the world. I find this frustrating, because I had a couple of scenarios where the enemy player killed me with a few % health left. This means I probably would’ve won if “Reap” dealt damage.
One theory I have is that maybe the first modifier on the skill tree “The Collector” is what cancels “Reap” dealing damage (I will test Reap without The Collector).
Which brings me to the next issue. I have also noticed that even though I have selected “The Collector” talent (is active) on “Reap” skill tree, the pull range remains the standard 5m distance. For some reason the proximity modifier does not work. This is another major issue since in PVP situations, this could make the difference of winning or losing, if I can’t reach another player with agile build and that player manages to escape my reach and kite me whilst killing me.
Also Experiencing this issue and have since launch day
Name: Sotherial
Server: Yggdrasil
Bug: Weapon Skill activates, can pull target, but deals zero damage therefor also cannot restore 30% of damage as health with added weapon skill
To replicate: Use Reap
Having the same problem since launch day too. I leveled “the collector” and it made “Reap” do no damage, and when I reset my Great Axe skill tree and put a point only in “Reap” and not in “the collector” it would deal damage normally. I have do adapt my skill tree since the skill gets worse with it, but I hope I can use it normally soon.
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