- What is your character name in New World: Cxistian
- What server/world did you experience your issue on:Silha
- Describe the issue you are experiencing: Shield is not giving stats if the sword is not the active weapon
- Is this a bug or an exploit: bug
- (if a bug) How did the issue effect your gameplay: I become weaker if I swap weapons
- (if a bug) Were you able to recover from the issue: no
- (if a bug) Please include a screenshot or video of the issue that you have experienced:
- What are the steps to reproduce the issue as you experienced: Equip sword & shield and any other weapon, check stats with sword active, swap weapon then check stats again
Shield is not being used, unless you are using the sword, so it is not meant to give stats
Did you read the part that states that I indeed have a sword equiped?, because if we follow your logic here, then why every weapon gives stats even if they are not the active weapon… in the end “they are not being used”
You only get shield stats while it is actively out and being used.
Zarius is trying to help you. You need to be actively using the shield in order to benefit from the stats otherwise people would just wear a shield on their back regardless of main weapons. That’s just how it is.
Definitely not a bug. This is the way it has always been. Would be easy to abuse if you got stats for the shield while you are using a bow for example.
While I agree that it is likely intended as it has always been this way, I believe the OP makes a fair point. The 1-handed sword intentionally has lower stats than any other weapon, because it is paired with a shield.
When I have two non-shield weapons, I get the full stat benefits of both weapons regardless of which is in my hands.
if I have two 600 GS weapons which are NOT swords, I will get 60 stat points from wearing them, regardless of which one I am wielding. If I have a 600 GS sword in one of the slots, then I will get 45 stat points while wielding the other weapon, and only get 60 stat points while wielding the sword with the shield in hand.
This is the only weapon which behaves in this manner and is definitely a disadvantage. There’s a case to be made that you should benefit from the stats of a shield as long as a sword is equipped, regardless of whether you’re wielding it.
Not if it required you to also have a sword in your second weapon slot.
You get stats from all other “not in hand” weapons which are not split in 2 like the sword and shield.
2 Fixes, move all of the “stats” to the sword or allow unused shield to give stats when, and only when, a sword is also equipped. Either works to balance sword and shield with all other weapons as the weapon not in hand.
They are also well aware of this as it has come up many times in the past.
This is exacly my point, sword and shield should be treated as any other 2 handed weapon, it should give full stats while the complete combo is equipped, even if it is not the active weapon, just like every other 2h weapon
or 1h, like the hatchet is considered.
Yes, it should be. I’d vote move all stats to sword, shields no longer have stats. No confusion that way.
This
People must also keep in mind that all stat bonuses in the sword and the shield are halved, so you are actually losing a lot of stats when you equip your secondary weapon.
It’s funny, as much as I advocate that one of these changes should happen, moving all stats to the sword making the most sense to me for ease of balance, I don’t even use sword and board.
I just don’t like that something so simple isn’t in line with everything else.
@Norry I like the unique flexibility a player has when choosing both a sword and a shield, allowing them to potentially more easily fill gaps in their stat spread.
From a practical perspective, shields can also have the Luck perk, which ‘weapons’ cannot roll, to my knowledge (and Shields just generally have their own perks). Without stats OR perks, a shield doesn’t even need a gear score, which seems potentially problematic. If perks remain on the shield, this system of the shield’s benefits only being active while the sword is equipped (or in hand) would still be relevant.
Consequently, I don’t think it is quite so simple. It may be for the best that the stats remain split, but everything on the shield should be active as long as the sword is equipped, so that it is equivalent to any other weapon in an inactive slot.
If that’s the case, though, Luck (and any other armor perks, if there are more?) should likely be removed from Shields. Wearing a ‘dummy sword’ with a Luck shield would be BiS for farming otherwise, and there may be other situations someone could abuse.
STATS. Only talking stats here as perks are not active when weapon is not equipped IE: actively being used.
There is a distinct difference in stats on sword and shield vs all other weapons. The simple balance is to remove STATS from all shields and boost stats on all swords to be in line with every other weapon. The versatility of perks you are talking about would be unaffected.
Perks are inactive while the weapon is inactive. Stats are the only thing that carry over.
I have seen legendary weapons with luck
That solves one concern, but there is still a (potential) balance problem if all stats are shifted to the weapon, being that the shield’s gear score is much, much less relevant unless the perks on the shield are specifically suited to and extremely good for sword+shield.
If the shield confers no stats, and there are no ‘must-have’ or hugely beneficial perks to benefit from high gear score, a level 60 could tank or just generally perform with a 300 GS shield about as well as a 600 GS one.
That necessitates a lot of rebalancing and/or reworking how shields function in order to make ‘good’ shields impactful and worth caring about; also changes the value of quest rewards, the costs from the faction vendors would need to be looked at, and so on… I feel the simpler solution ends up just being to make the stats active as long as a sword is equipped.
Either way, we agree that sword users should stop getting gipped out of their stats when it’s not equipped. 
You can get useless perks on any weapon. No different for shield. Finding that sweet one would still be the same.
I do see what you mean about gear score, but as gimp as they are on stats right now anyway, it would still be about the same as is doing that same thing as is heh. I’m not sure it would take too much reworking, though it could be some.
Split stats could also be acceptable, moved in line, total, with any other weapon.
Yes, we do agree on that.
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