Why should a IG/Fire staff user get to have the shields bonuses (stats or perks) while S/S users get stuck with a missing opportunity of said perks/stats.
As dezet stated:
There is no correlation with what You’ve said
Again - why? All i’m talking about is removing attributes from shield and adding them to sword

then why use a shield then lol for it’s weight load? what would the shield be used for if not for blocking? isn’t the OP about giving said properties WHILE sheathed? or am I missing something here…
How about this scenario.
You are a GA + GH user. GA gives +15 Str/+15 con and the GH gives +30 Str. Right now you are getting +45str and +15 con total. You don’t lose your GH stats when you are using your GA, and vise versa.
Your friend is a S/S + GH user. Sword gives +15 str. Shield gives +15 con. GH gives +30str. They have their sword equiped, so now they have +45 Str and +15 con like their friend, and they have 200 con for the armor attribute perk. Now they switched to their GH to do some AoE attacks. But wait, they just lost their +15 con because the Shield is sheathed…losing their armor bonus from 200 con. How is that fair for the S/S user to lose stats when switching to their GH?
Giving the stats of the shield ONLY IF you have a sword equiped. If you don’t have a sword equiped then you don’t get the shield attributes.
Yes, but its not actually the problem.
It is in fact the other way round, the shield only provides its stats as long as it is equipped and used together with a sword.
Swapping your weapon will still provide the stats of the sword, but not the stats of the shield, which effectively means you only have 3/4 of the stats you would have with any other combination.
Putting all stats from the shield on the sword would solve this issue, because then you would have the same amount of stats no matter which weapon combination you are using, except for the shield still increasing armor weight class - but tanks are running heavy anyway (supposedly).
I don’t know how Lumberjack works, but how about this.
if (weaponSlot1 == sword || weaponsSlot2 == sword) {
shieldAttributesActive = true;
} else {
shieldAttributesActive = false;
}
perfectly worded - thanks, exactly what i meant but couldn’t word it 
Issue here is that while seathed WH, LF and any other weapon gives You this attribute (+24)ALL THE TIME, shield is giving them ONLY while in active use.
And since attribute points are divided per sword and shield (+12 and +12) switching weapons = loosing 1/4 of attributes
IMO perfect
Some people are gravely misunderstanding the issue:
All other weapons give you stats as long as they are equipped to your 1st or 2nd slot.
Here is an example:
1st Slot +20 STR Greataxe
2nd Slot +20 STR Warhammer.
You will get +40 STR at all times no matter which weapon you have readied. If you are swinging your greataxe, you still have the +40 (+20 from greataxe, +20 from warhammer) bonus.
Here is the Sword/Shield example:
1st Slot is +20 STR Greataxe
2nd Slot is +10 STR Sword and +10 STR Shield
If you are swinging your Greataxe, you will only get +30 STR bonus total. If you are swinging your sword, you will get +40 STR bonus.
I understand shield being tied to sword… I agree that if you don’t have a sword on your bar, you shouldn’t get benefits (armor, stats) of the shield.
HOWEVER, if you actively have a sword as one of your two weapons equipped, you should still get the bonus attributes (STR/CON/etc) of your shield.
I, however, do not think you should get perks and armor of the shield unless it is actively out.
I see what you’re saying.
I just don’t want to see anyone else benefitting from a shield without needing the build.
Since it has it’s own skill tree. Like I can’t have an IG on my back for it’s perks and stats while using my own build of S/S GH. what I was saying is they don’t benefit unless you only get the stats if you have a sword at the same time. I get what you’re saying now.
totally agree - we are talking attributes only
Of course. Like I said earlier, you only get the shield attributes while sheathed IF you have a sword as a weapon equiped.
Sounds quite intentional to me, it’s such a specific condition that they would have deliberately coded this and not just a random bug. BUT maybe it’s simply a change they have to make or an oversight in their design, I do think the core attributes from shield (str, dex, int, foc, con) should add or move to sword even when holstered, everything else is fine the way it is. It would be weird and nearly mandatory to have shield in most builds if it also added armor/resistance + perks.
yeah I can agree to that. for some reason I was thinking of other build possibilities with this working WITHOUT the need of a sword too.
META was flashing in my brain and I saw red lol
That’s exactly what would happen if shields just always gave the perks and stats sheathed or not. People like I described- IG GA user would benefit more-so than a S/S user just because it’s an extra perk for them. but if you NEEDED a sword for both to activate- it would makes more sense.
yeah that was my reasoning but i just couldn’t explain it myself (not native ENG speaker, sry
)
nah it’s cause you came off too strong is all. Everyone get’s super touchy sensitive RIGHT OFF THE BAT- makes it hard for anyone to change their mind at times. specially when it “seems” like it has flaws.
All good tho bro. I ain’t mad
I’m sorry too cause I came off like a know-it-all
Can you update the title to include [BUG] infront?
Sure, i did.