For months I’ve incessantly persisted that weapon playstyle and depth lacked and I’ve begged for weapon reworks and even had a post about it.
→ [Focus Forum Feedback] Weapon Redesigns
Sadly it didn’t get much attention but after reading about the Great Sword… ![]()
![]()
It has a unique playstyle and seems to have, “combo’s,” the way it is structured. It can be used fluidly with different goals for each situation. This is as much depth anyone can hope to put into 3 abilities. It seems to have a wide stretching playstyle unique to the beholder and it will be owned by them. It will be their way of using the weapon.
That’s the essence of an MMORPG. Depth. Owning your playstyle.
I can’t imagine what it’s like to dig into code and, “edit,” the foundation as I have found it is much easier to start from the ground up and recreate rather than to edit.
(Especially if you didn’t write it)
This game started development in 2014 and ES6 came out in 2015.

The depth of the Great Sword has pleased me. Thank you for your work.