You can get hit while on Ice Tomb and moved.
Incinerate does not hit sometimes on even terrain and correct range. Never hit if you are a little higher or lower than the target
Ice storm last perk bugs out the weapon. Whenever you cast Ice Storm and change weapon during the effect, Ice Storm disappears.
Point 9 also affects Fireball.
I have had all of these bugs as well. Another one I see often is when I use Fireball, it passes right through enemies instead of hitting them. OP mentioned this with skeletons, but I’ve had it with several other types of enemies as well. At this point, the Ice Gauntlet is almost impossible to use. So when facing an enemy that is resistant to fire, you’re pretty much shit out of luck as a mage.
Pretty much everything here is summed up correctly, I am also experiencing these exact same issues across the board.
However, I have had a few rare opportunities to experience the infinite cast time ice storm. When casting this, I will rarely get it to stick and not sure how to repeat this. This causes me not to be able to dodge, close the game, open bags, map and etc. It literally just freezes the character except for movement. In fact I’m pretty sure it was even screen locking me, and if I come across it again, I will test.
To fix this bug, I had to alt-f4, in both scenarios for receiving it.
Also, not mentioned above, when casting Ice Tomb, the cast is not instant, and player can be staggered before it goes off, causing the ability to go on cooldown. I can repeat this problem by casting the ability right before being hit by a “White forecasted” ability from an enemy instead of dodging.
I think the Ice tomb problem is related to queues (maybe I’m wrong).
I tried to cast Ice storm while being in higher terrain than the target and fails almost every time. I tried to cast the same spell while being in lower terrain than the target and seems to fail a bit less.
It’s also affected by the overlap area bug. If you cast Ice storm right after a healer’s area Ice storm doesn’t tick 100%
I play strictly solo like 90% of the time, and can still duplicate this bug like well over 75% of my fights, in fact, I don’t even think it works correctly 1% of the time now.
I don’t believe its terrain related in terms of higher elevation or lower elevation, I can’t get it to work in general. I’ve also tried in flat surface areas as well.
Pillar of Fire will hit at your feet if you start casting it while your weapon is stowed by the way. 100% of the time.
But Pillar of Fire is definitely very buggy right now, it hits roughly 50% of the time, and it double hits sometimes (and it’s not even supposed to double hit). Can easily test this on any pve mob, half of the time you use pillar on a npc standing still and it won’t register a hit.
Incinerate is also not hitting proper. If there’s any sort of uneven grounds, incinerate will sometimes just not hit even something is right next to you. This happens often when enemies are in downed state, I can’t finish them with incinerate reliably.
Agree with Pillar of fire and fireball problems. Ice Storm AOE doesn’t always work and Ice Shower fails often in PVP. Had one player run through it three times in a row either not seeing it or knowing its bugged.
These have been reported ad nauseam. You responded to my thread that was started last Friday regarding Pillar of Fire. Seriously, whats the deal? These should have been addressed , well , before they happened, but immediately once reported. Players are leaving my server en masse. Why not try and keep those of us who want to be kept? That’s why we’re posting here. We’re begging you guys to do the simple things to keep us. This breaks an entire character class, it’s THAT game breaking for us and you all don’t seem to care.