if 5 players want to ruin your day they will. Okay hard nerf musket what next now 5 spear users keep you perma knockdowned oh remove spear oh great now you have 5 ig vgs keeping you in place oh nerf that great enjoy 5 hammers shockwaving and wrecking balling you oh remove that now you have 5 bows chasing you and spawncamping you
weird how that works innit
I understand what you’re trying to do. But you are compartmentalizing a legitemate issue which a very large number of people do get annoyed by on a daily basis. Muskets being muskets while not particularily OP. Because of how they work and how they interact with the flow of pvp combat is a real thorn in the side when it comes to the enjoyabily of pvp.
You can try to belittle that complaint as much as you want but you are just being childish for no good reason
there is no fix to getting trolled by a whole 5 people, you cannot do anything against 5 people
Again you are misdirecting. That isn’t what we are even discussing here is it?
it is what youre discussing yes
Then you have gotten derailed. My original post doesn’t mention 5 people trolling in any way.
you mention it here further down
mhm. Im gonna assume you are a musket player and your bias is too strong to have a valid discussion about this with so imma dip cuz we aint getting anywhere.
yes that is a very common logical fallacy people on the forums use in discussion, but no i’m not a musket player
but the musket players have bigger knowledge about musket and they can tell if is that good or not, no?
Some people argue just for the sake of arguing even when they know a hit scan weapon with no bullet drop should not be in a game.
Musket I believe was a projectile for a long time but it was a huge hit on server performance in large scale battles as the sever had to compute the trajectory of tons of projectiles over a longer distance than the bow could achieve. I forget if this was changed in beta or between beta and launch.
That’s your answer to why it is hit scan now.
Didn’t musket damage get nerfed or something? Literally have not felt an annoyance from muskets in months…
idk why it doesn’t happen anymore but I remember last year all of the muskets would perch high up and shoot into moon and star but they don’t anymore. Since they stopped doing that I don’t even notice them.
Stopping power has a 10% slow for 8 seconds.
Crippling powder burn has a 24% slow on armor and 42% slow on musket. It lasts 5 seconds, which is like 2-3 musket shots.
Few people would use crippling powder burn on their musket intentionally.
People play musket specifically to be annoying and to ruin good pvp fights for other people.
People use musket because its fun. Its a good weapon (and IRL too) and no one gives a hood about “how you MUST play just not to offend some kid”.
Seems like “good pvp fight” is - 1vs1, only melee, without running and dodge? hah. Other than that is “ruining stuff”.
in real life? In real life, an 18th-century musket that shoots tin balls and reloads per minute is your fun weapon?
Because developers don’t seem to care about the opinions of players who spend most of their time in the OPR.
How many topics have been created with requests to remove hit scan/make damage drop with distance, but as if they simply overlook everything and do not want to take into account that the OPR is essentially one of the TWO existing end game activities.
its 110 m max range
You just found an answer. Why opr is only played mode in the game?
I dont feel musket being strong in arena.
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