Can a dev give me a valid answer to this please

Musket I believe was a projectile for a long time but it was a huge hit on server performance in large scale battles as the sever had to compute the trajectory of tons of projectiles over a longer distance than the bow could achieve. I forget if this was changed in beta or between beta and launch.

That’s your answer to why it is hit scan now.

Didn’t musket damage get nerfed or something? Literally have not felt an annoyance from muskets in months…

idk why it doesn’t happen anymore but I remember last year all of the muskets would perch high up and shoot into moon and star but they don’t anymore. Since they stopped doing that I don’t even notice them.

Stopping power has a 10% slow for 8 seconds.

Crippling powder burn has a 24% slow on armor and 42% slow on musket. It lasts 5 seconds, which is like 2-3 musket shots.

Few people would use crippling powder burn on their musket intentionally.

People play musket specifically to be annoying and to ruin good pvp fights for other people.

People use musket because its fun. Its a good weapon (and IRL too) and no one gives a hood about “how you MUST play just not to offend some kid”.
Seems like “good pvp fight” is - 1vs1, only melee, without running and dodge? hah. Other than that is “ruining stuff”.

in real life? In real life, an 18th-century musket that shoots tin balls and reloads per minute is your fun weapon?

Because developers don’t seem to care about the opinions of players who spend most of their time in the OPR.
How many topics have been created with requests to remove hit scan/make damage drop with distance, but as if they simply overlook everything and do not want to take into account that the OPR is essentially one of the TWO existing end game activities.

its 110 m max range

You just found an answer. Why opr is only played mode in the game?

I dont feel musket being strong in arena.

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