Can invasion rewards be increased? It's a struggle to get signup's these days

At this point anythign the rewards from invasions are as useless as a soft fluffy hammer

I would suggest improving the reward cache from invasions. make it worthwhile to spend 45 mins doing an invasion. rewards should be similar to a normal dungeon for that time period. also could implement angry earth invasions or lost invasions or even beast invasions to spice it up a bit

I haven’t done an invasion in months. They’re not very fun after you do them a few of them.

What I think would be cool, but probably impossible would be: when you get cross server queues to work, allow people to sign up AS corrupted and invade OTHER servers, so actually players will be playing the corrupted enemies. It would be kind of like Left 4 dead or something. It would make invasions more dynamic and playing as corrupted could be really fun. I would sign up for these kind of invasions.

Anyway, I’d maybe do it for something like 3k shards, 5 OPR caches and 1000g if you win. Maybe 1k shards, 1 caches, and 300g on a loss.

You could also make them shorter. You probably don’t need as many easy initial phases.

There are some great suggestions by others here also, I’d love to see Shards and gypsum included in the rewards.

Do you actually think an invasion is as hard as a M7 Gold mutated dungeon?

What does OPR caches have to do with anything? What do you think they should change with the actual invasion caches?

I still think A: the invasion caches should be vastly improved B: territories should be more responsible for the invasions, either through gold or bringing in their own members.

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I’m just saying what I’d be willing to sign up for.

I don’t think m10 mutations are hard. They just take time. I think time should be rewarded.

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This is actually one of the craziest suggestions I’ve heard related to invasion rewards. I think umbral shards would be a good addition, but 3K? That’s actually insane.

Obviously you value your time enough that invasions shouldn’t be worthwhile for you to run.

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3K is definitely too much. If they were to be added as a reward 200-500 would be good.

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You make like 100k to 150k shards a week doing mutations plus another 2-4k per day from gypsum casts. Shards aren’t that valuable after doing m10s for a couple of weeks.

Maybe have shards scale with your GS or something? I don’t know why anyone would pick an invasion over a mutation if the rewards are not comparable. Mutations take like 20-40 mins, and invasions might take longer than that.

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Not everyone does that many mutations. I hardly do any nowadays. You can get 50 from chests, so doing I’m using a chest run as a reference. You have to approach from a new player’s viewpoint.

Honestly, I much rather like the idea of gypsum as a reward then straight up umbral shards. Gypsum is more versatile and can be converted into shards with appropriate scaling, as well as a gear roll.

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Sure, that is fine.

I was just giving it from my perspective, which is from someone who plays the game way too much :slight_smile:

definetly needed

50+ invasions 0 legendaries.
just salvaged crap^^

That might entice me to sign up.

I agree!

Afk for around 15-20min and play around the last 8min you mean lol.

Im so bored with it and the current rewards are certainly not an incentive for me.

Ive avoided doing them recently if i could.

Maybe more shards, better ward gear.

In fact i would say make the rewards the pve version of opr caches.

Ward + weapon perk + refreshing for a bis item for example and shards to upgrade it slightly.

Getting blue and green items definitely wont make me come back unless a compny im in owns the territory.

I say make them less predictable, and randomize when mobs and skulls will appear. The fact that people know the exact time things will happen, make them too easy to win. Add challenge to them. Then maybe you won’t see the same players on the top of the leaderboards all the time too. Some of these players know what gates to play on, because they know the exact pattern.

Simple solution. Anyone who gets in the top 10 gets 10K.

We need more stat padders in these invasions, we all know they do everything.

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Invasions in general are just boring and annoying. The incentive for them however is clear as day. Controlling guilds get gold from city taxes so the town owners have a clear incentive to do invasions.

You would have to be a muppet as the controlling guild of a city to not want to do invasions even though they are probably the most stale and boring form of content in the game currently, guilds get a ton of money from cities ( generally on more populated servers) On smaller servers the whole city system is very very flawed.

The reason why incentives for invasions will never be good is because the controlling guild gets money from city ownership.

Until guilds get drastically reduced gold from city ownership the invasion rewards can’t be re worked and intrinsically function in that way.

If for example we lived in a world when controlling guilds did not get 100,000’s of gold per week to even millions of gold per week you could make the argument that invasions should give umbrals, gypsum, better chest rewards and gold.

I also think they should rework the token vendor to give better rewards so that you can get pretty much any craft mod you want from tokens and at least pre BiS sets for multiple forms of content.

But because guilds owning cities already get enough gold the system is fine as it is. This is the inherent flaw with guilds getting so much gold from cities but this is the game the developers have designed to create controversy and people arguing about things like this.

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We had one guy on our server (Squeaky) who came up with a very good suggestion. That invasions should reward an “invasion coin” that can be used at a special vendor to tailor the reward, such as : Gypsum, Azoth, bag of coins, weapon cache, faction coins, etc

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They are boring and repetitive. The problem is not the rewards, it’s that it’s content that’s a chore that people don’t want to do.