For those who don’t know, it’s the firestaff perk that when hit, will do 5% damage around you for 10 seconds, with a 120 sec cooldown.
I like the idea behind it, but it’s comically underpowered and seemingly forgotten for a year. If someone stands next to you the entire time, it totals 50% damage. Half of a light attack. Yet, it has a cooldown SIGNIFICANTLY longer than defy death, an S-tier ability. There’s two ways the ability could be changed to make some sense:
Keep the damage, and remove the cooldown entirely. With this tiny level damage, 100% uptime would still not be that strong. Potentially the duration for a single hit could be cut as well, to maybe 5s, so it’s more of an active thing when you’re being attacked, not a passive that gets popped once every now and then.
Boost the damage 4x to 20%, drop the cooldown to 60 seconds. This maintains the long cooldown, but brings it to a reasonable level, and boosts the damage to something noticable. If fully applied to an enemy, it would be two whole light attacks!
Personally, I find it more often than not is popped at a random not-useful time, and would rather they go for high uptime. But either way, this should be an easy fix. It’s obviously UP, but the core design is fine. Just needs very simple number tweaks.
Since they fixed flamethrower not breaking stuns, and removed it’s backstab, its fine. Those things made it fairly strong after they did the damage buff. Now it’s just okay. Some people use it, but it certainly isn’t dominating PvP.
Specially that you can not even block it with a shield which is riddiculous. flamethower should have cooldown, or more mana consumpt, or less reach not 6 freaking meters…
This isn’t a post about flamethrower. Independent of the strength of the firestaff or flamethrower, the game shouldn’t have perks that are useless. The reality is firestaff is on the weaker side right now as well, so buffing one off-meta perk is not an issue at all.
Maybe flamethrower is bad gameplay, maybe not, but either way that’s no reason to keep “trial by fire” useless.
Nope, flamethower isn’t fine, maybe if you wouldn’t use it you could notice. This is why this game it’s not balanced yet. Cause people like you with ego top can’t just admit what this game needs because of personal preferences.
No cooldown. 6 meters reach. Almost no mana consumpt. Something is definetely wrong and you gonna know it once they nerf it
im not using flamethrower. played pillar and fireball since day1. jumped on the flamethrower train for a bit but the skill is just meh.
You are free to believe that they are going to nerf it further down, but i choose to think that the dev team knows a bit more about balance then you do
You should see my last topic about flamethower. It was as hot as the flamethower itself So trust me, there will be something done, cause I am not the only one with my opinion about flamethower. Literally, so far the only one who deny that flamethower is broken is only mages;)
You need to have cooldown OR reduce the reach of that skill, cause 6 meteres reach when you just keep your distance, dodge out everything and spam ability it’s not any kind of being skilled in the game OR increase the mana consumpt, so you can not just dodge around and spam the spell over and over again. This is not balanced, and everyone who can not see it, do not care about the game itself, but only about self winning state (which is pathetic if you ask me)
i already replied to your roll & spam issue, you failed to provide any valuable arguement.
the only people who complain about flamethrower are the ones who play “clumps-builds” and fail to fight a mage when their clump is not arround.
if the flamethrower guy walks arround you in all those grav veils, shockwaves, PoDs, screams and Oblivions AND manages to burn you to death… well guess what? he actually has skill.
Uh you most certainly can block flamethrower. It USED to shred shield stam, before it got buffed and they removed that and the backstab. I honestly preferred it back then.