Can we please remove that 2 sec delay after Life/Fire staff attacks?

i saw his videos :slight_smile:
they are a joke and mostly vs low squishy people screams HUUUGEEE Dmg when he does 3k… xD

Did you saw him glued to the ground? I didn’t.

just go ingame, use a light attack and see urself :joy: :roll_eyes:

Well…it doesn’t.

Bow special attacks can be aimed on the same crosshair as their light/heavy attacks allowing for a faster damage burst chain.

Firestaff lights do less damage and their special attacks have to be aimed / timed separate from their lights. Fireball needs to be aimed upward to lob it further, it has a travel time and you are basically guessing when you lob it up. Pillar of fire has a short range, it will rarely be able to hit a dex user, and it needs to be aimed on the ground and has a wind up time. The difference in combo chains compared to bow is hilarious.

Dex users also get the stam bonus advantage from dex and get more speed bonuses in their tree so their recovery time / kite ability is heightened.

Also confirmed that taking one of the bow talents increases the hitbox dramatically making it even harder to miss.

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You are missing the point, PVE and PVP have different mechanics and they a screwing up PVE making us stand there while NPC get free hits with 15k ability hits all because they can’t balance PVP.

PVPers should be just as annoyed. The solution to clunky PVP combat should not be we are just going to make some classes slower/delayed etc.

But since it’s PVPers screaming on the forum non stop they just keep over nerfing and over buffing not even catering how it affect PVE.

Yea this is what I’m saying. They have really goofed a lot of the mechanics in this game because they can’t keep people from exploiting their game. This goes for a lot of different stuff in the game.

How does any of this affect pve? Dont you have a tank that is meant to take agro? Whenever i do genesis muts i go in as a medium fs ig mage and i never complained about clunkiness but alright :joy:

You clearly don’t go in much if u think NPCs only attack tanks. Bosses have specific mechanics to pick other players and hit them with a huge ability attack. If you are stuck on an animation/delay then bye bye.

See even if you attack with a Firestaff and then dodge, you still have like 0,3s of that Walking animation afterwards. It’s clunky AF.

And to add onto @Monitor 's point. Nobody is saying Firestaff is weak or has no place in the Meta. Damage wise it’s all fair, it’s just that the magical weapons overall have a ton of clunk attached to them which hurts their fluidity during combat a lot.

A drastic reduction in the time you’re forced to walk after a basic attack down to like 0,5s or something similar would be a great start.

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Cant agree. TorikuToriku won tournament with total of 1100 dollars prize with FS+IG.

Sorry my bad.

Flamethrower won the tournament*

I feel like NW isnt a full action combat … I would love to see more fluid combat, the GS and BB are great starts imo.

The older weapons just need to be ‘caught up’ I think.

No we can’t. Thanks.

It happens with all weapons, the problem is the queue-up system we have with attacks. For example, if you are about to attack and someone interrupts you then your attack becomes queued, then when you are not staggered the attack is then done. If you double left click then it queues up the second attack too.

My advice is to slow down and not spam the attack button as much. I will admit I would prefer the attack queue system to be removed.

This is very good proposition, no slow after attack will help FS to not be the worst weapon in entire game. Now it is.

This is very good proposition, no slow after attack will help FS to not be the worst weapon in entire game. Now it is.

I don’t think so

New World 1st Official AGS Supported PvP Tournament - YouTube

Yea its same crap we had before with GA/IG.
Its devs stupid decision that they want all weapons be option as secondary for all other weapons. And since cc does not scale with main/secodary attribute like dmg - we have crap like this and will have more.

All range weapons do have slow after each attack. And reason why its there is mele. With out that slow as range you would be able to kite all mele builds to death. But since we have slow penalty all mele can get to you and chop your face. Its ballancing tools.

Why is everybody posting this Dueling Tournament as if it would prove some kind of point how good or bad certain weapons are. First of all it’s a 1v1 Tournament that is restricted to a tiny area, which is an entirely different ballgame in the first place to how people fight in the real game. And besides that almost all the players participating, except for one or two, are pretty mediocre at best anyways.

This option (delete slow after light and heavy attack) will be fine as 300 int perk (milestone).

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Small area?

We have three pvp modes: arena, opr and war.

Arena is kinda small scale and firestaff is really strong there with this flamethrower. That is 1/3 pvp activities.

Problem is that FS+IG mage is forced to play in close range to be effective. If we doing some improvements, then flamethrower nerf has to come with it, otherwise mage will be good close ranged and long range.