Again, you’re not understanding the actual complaint.
REALISM IS NOT THE GOAL.
Although first off, yes, people can run for hours on end. They’re called marathons. And full plate isn’t as limiting as you think. People can run (for more than 100 meters), jump, swim, do a cartwheels, and summersaults, etc in full plate armor. But back to the point
We want a consistent art style
The reason you see realism come up so often is because the art style is giving us the expectation of it.
So when 9 of your 11 player weapons and a similar percentage of your enemy weapons all look like weapons a human could comfortably hold and ergonomically use, you have to wonder why the other two weapons were designed so differently.
Most weapons say “this is a low fantasy game where we’re going for a more grounded feel”, but the axe and hammer scream “I want to be an anime game!”
That’s the complaint. A disjointed design that conveys conflicting messages to the players.
I imagine you’ve never seen a real war hammer or war axe. If you went out to your garage and grabbed a hammer you’d use to drive a nail in the wall and stuck the head on a longer shaft, that would be the approximate size of a real war hammer.
The one in game is literally orders of magnitude too large. A steel version would literally weigh over 1,000 pounds, and could be upwards of 3,000 depending on the exact measurements.
Same thing with the great axe. A real war axe head would about the size of any axe you find in Home Depot, although shaped differently.
And neither weapon should be double headed as that just makes the weapon clumsier to use with no added benefit.
Again, we’re not arguing realism for realism’s sake, rather the art style is saying “based in reality” so we’re fighting for that.


