Can you please change how you determine what servers to lock/unlock

Currently there is 300 people waiting in queue to play on Pluto. I transferred off Orun to avoid queues so I can actually play and enjoy the game.

I recognize the concern with returning players, however the general trend for 6 months has been once a server is locked; it begins the death spiral.

What I suggest is going off unique server logins over a 2 week period of time to dictate whether to lock/unlock servers. Pluto is not currently locked and I predict the queue times will only get longer. Could this be prevented? Absolutely.

Under the current “locking/unlocking” procedures, Pluto is destined to become the newest mega server which will then become locked and begin the process of dieing (see Valhalla, Eden, Orun, etc)

Seeing how transferring has become an instantaneous process, I also suggest putting inactive players in “stasis”, IE not attached to a server (after a period of X days). if they do happen to login, they can choose an active unlocked server.

This would allow the dev team to be much more responsive to an overpopulated server, and help boost former mega servers retain their population.

Thank you for coming to my TEDtalk

Totally agree. Pluto maxed out last night at 1997 (2000 is max), ended up with an hour+ queue and eventually locked. Orun peaked at 1228 and remained locked. Now Pluto is mysteriously unlocked which means constant queues until it dies…Either something is broken with the metrics they’re using or they are doing something different with Pluto to test unlocking the other servers (probably unwarranted optimism on my part). Putting accounts in “stasis” that have not logged on in over 60 or 90 days would alleviate the locking issue if there is such a thing as “stasis”. Otherwise moving the accounts to the lowest pop server at the time would be an option. Where the waters get muddied is when they start doing server merges again for U.S. East. Either way, if they don’t do anything the servers are going to start dying again. Orun has been in a tailspin since being locked and many of us are locked out from playing with friends and guildmates.

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