Yeah fuck this, I quit.
cos thats what AGS is all about
Well when I hit 60 I will instantly have 600 GS in armour. Thanks Harvester Bug.
Shame I am 54 and doubt I’ll bother getting to 60 to use it as the dumpster fire still seems to be raging.
you are assuming that. nothing says or implies that your HWM will = the same as expertise, it actually has to be different numbers because max HWM is 591 and max expertise HAS to be 600.
HWM represents a ± drop pool, expertise represents your power level and highest drop potential.
i
ts possible you are right, but thats not what it actually says. what it says is they are making a new system, many players will lose progress, and they are sorry.
the only question is which players will lose progress, and nothing says HWM players won’t.
“many players will lose progress, and they are sorry.”
Sorry to disagree again Phys, but I just reread the relevant sections, and at no point did they say they were sorry 
We’re sorry that the end game experience was not at par with the start of the game and hope these changes start to remedy that.
but maybe they only sorry the endgame wasn’t always crap
Likewise, nothing says or implies that your HWM progress will be cancelled (which is what everyone is screaming about). For all we know, the number stays the same which means max HWM as we know it now is being increased OR scaled to fit into a 500-600 range instead of 500-591 range. The end result would still however be more or less the same depending on how the newer systems work.
Indeed instead they were a bit condescneding and acting like they are our mom and pops and doing this “for our own good” …lmao
Dayum woke up a bit early today and let me tell you this was a challenge not to wake my wife up with my laughter at 3:30am in the morn…reading about all this!

They dont want other people(players) spending their ingame money on items they prefer.
But they sure want your $$$ to buy from their ingame store!
for all we know means its as likely to happen as it isn’t. they can easily resolve the debate by making their intent clear.
are they screwing half the players or all the players?
at the very least this information once confirmed will tell people who remain how best to use their time in game.
however the reason its vague is probably because either they aren’t commited to either course, or they know that telling people they are reseting HWM would give people no reason to grind until the change goes through
however people would rage in 2022. then again half the players will probably quit if crafted gear gets nerfed anyway which they are definitely planning, so who knows what they are thinking
I’m an MMO player of many, many years and understand a grind. I went on one elite train in Myrk and when doing it thought this is the most boring, tiresome way I have ever seen to obtain gear and will never do it again. If people find it fun and engaging thats great but I couldnt even find 1 positive thing about it.
I was thinking through each minute of doing it why this wasnt instanced. I hope they bring in better ways to get gear or just destroy the ability to do these trains.
Or from an optimist point of view. It didn’t occur to say progress is not changing because nothing is changing. It’s common to not say what isn’t changing in communications that are meant to communicate about what IS changing.
And doing nothing will also make players quit - what’s your point, cept from more pointless whine when the dev team try to make positive changes in the long term, for the players that actually play and like the game - I’m glad they can see through who is here to just add fuel to the fire, and those who actually are here for the long term, cause they enjoy they game, and believe in a better state for it, in the future (months, even years).
Already “left”, no regrets.
No matter what they do, it is wrong.
not based on past patch notes /dev communication
“we are disabling elemental gathering because we accidently gave too many essences in our nerf”= 2 weeks later, elementals now give 1/5th exp and normal material drops
“we are making changes to elites so endgame is better”= level 35 elites now take 5-10 minutes to kill, and a level 50 zone has 10 giant plants
“we are adjusting crafting so it requires the same effort if you craft top teir items”= craft 25% more top teir items for the same progress.
so based on history, I would assume nothing they don’t specifically say, and thats actually being optimistic.
You misunderstood what I meant to say when I said that it isn’t intuitive for most people (and in most cases doesn’t make sense) to say what hasn’t changed in a post meant to update people on what has changed.
Example:
McDonald releases a new burger called Mozzarella miracle. Its basically a Big Mac with mozzarella sticks.
When they announce it, they’ll say something like: “Look new burger with mozzarella sticks!”
They won’t say: “Look new burger with mozzarella sticks. It has 2 buns with sesame seeds, 2 grilled beef patties, some lettuce, some sauce AND mozzarella sticks!”
you misunderstood that based on past interactions with this dev team, what they don’t say is as important as what they do say. And they actually have a habit of not saying everything that they change.
every single patch has had things that changed that they did not mention, And things they said would change but didnt give the full picture.
this doesnt exist in a vacuum, you base your understanding and assumptions about what people mean when they speak based on previous interactions with them.
if they say HWMlevls will become expertise levels, I would believe them, although its still a horrible change that will probably reduce the player base and be horrible marketing.
but at least the HWM players could be sure, and those who stay can start grinding HWM. But there’s a very real possibility everyones getting reset,
Please rephrase to make statements true;
Everything devs do, will make players quit. Period.
This is a useless discussion. Congratulations for baiting me. You are biased to see/promote/instigate negative sentiments.
If you’re referring to that one instance where some changes were undocumented for less then 24 hours as proof of habitually omitting changes, then that is just untrue.
Your first point in this shows that they did exactly what anyone would do to remedy that situation.
Your second point suggest that the endgame is worse when in the long term from a big picture view, it has gotten better.
Your third point wrongly correlate amount required with effort required.
Again to showcase your bias and lack of ability for reasonable discussion you make a statement of fact based on opinions, speculation and what has NOT been said. When in fact based on available information the possibility of that happening is extremely low, still possible but extremely unlikely if common sense is applied to comprehend both the announcement and dev blog.
no you may not understand what was said.
in case one they said they disabled wolves to fix Essences only, when the change actually came out they also reduced exp per wolf and wyrwood gained.
this is an example of a change where they only mentioned a problem with essences, but made two other changes.
the point of the second one was not that they didnt change endgame, its that they said they made the change for endgame purposes only, but in fact it effected many zones from level 25-50
an example of them not mentioning a relevant change
the third point.
they said they wanted to keep the effort to reach max level the same if you craft high teir items
before the change, level 150-200 requires 445 ironwood fishingpoles after it requires 550 ironwood fishingpoles. By what reasoning having to craft 20% more of the same exact item not more effort.
You want to assume something, based on nothing they said, because it is preferable to you. I am looking at what they actually said.
I would love for them to clarify, they may, but scientifically and logically speaking it is currently unknown if HWM will transfer to expertise. Set realistic expectations