The new patch added some awesome features and such to the game however it killed a lot of features and aspects of the game in doing so.
-
Reverse the changes made to elites and HP. Destroying watermark grinding for casual players is brutal considering once level 60 all you can currently do in game is XP grind trades. Dungeons are open and absolutely useless to level 60s if you get non viable gear from doing them. (To stop people from running the chests without actually fighting the mobs then just make the monsters more aggro if people are in the area… Give monsters an ability to interrupt opening chests to remove players from accessing them without killing the monsters.
-
Add legendary material drops to dungeons + different elites at very very low drop rates. These materials can be used to craft BIS items with certain maxed trade skills. The current drop rates/ craftable items aren’t viable. I’d like to see the following added
1-2 “ultra legendary Materials” used to make new legendary craftable gear.
-
Increase money making options for endgame. Currently majority of skills are just removing coin from game or making pointless items.
-
Increase areas with solo elites for endgame content.
-
Increase Azoth to 1500 and see if it helps people.
-
Make quests more in-depth and make them require items that could be obtained through trading post or harvesting yourself. Ex : You need 1-3 specific ingame items to complete various stages of questing.
-
Elite Chests - Personally either nerf the mobs or nerf the chests but not both. Requiring the time to kill mobs to be longer but taking away the awards from them is cruel. Vice versa making the mobs easy but the chests useless kills endgame for a lot of people. Personally if you can grind elites for 10 hours straight then you should be rewarded in some sense