I agree, I thought the whole point of a weapon scaling to a certain attribute was to actually unlock nodes you can use for it. Atm the bb being thrust (while not being a dex weapon) is the same as using a Hammer and expecting the dex nodes to benefit it.
The secondary stat doesn’t mean it has to have attack types of it. The whole point is bb is str/int nowhere does thrust damage make any sense besides the second node in dex. If they had to nerf the overall damage to make it work instead with strength nodes that would make more sense.
I think that one of the reasons that the damage was so high in the first place was probably because the weapon didn’t work with a lot of the str nodes.
Hi IDarkStar, appreciate you sharing your thoughts here you’ve got some cool ideas. I’d love to see more player feedback on this subject so we can really understand how everyone feels. I’ll get this sent up the chain so the Dev team can read through as well. Have a great weekend!