What you’ll get id heavy armor warhammer which will go in and put the stuns dealing low dmg but high cc’s time rather than been in the middle of the brawl catching a cc for k dame and then another one for 3k dmg and then instantlly die because the same people that spam hard cc are dealing huge damagex
I’m not a bruiser and as I said I don’t want the reduction on stamins to chase fex but to have the extra dodge for the big brawls to have 1 extra chance on not getting permastunnef or to be able to move out of the big brawl and recover/relocate
Muskets is on another problem category.
They already play glass cannon builds but their effective range is to far so they play at low risk.
I’ve always hated long range musket players and never agreed with them besides being a musketeer, even playing as a trapper i got nerfs because of that long range guys xD .
Bruisers won’t die because they have been cc’ed, if you are in a middle of a clamp you gonna die if their team have the advantage.
With a healer on your feet you won’t die that easy if you know what youre doing, trust me.
And even if you transfer grit to Constitution and get this passive at Strength, bruisers will turn 300 const 200 strength and be more braindead than ever, with alot of dodges, grit and being tankier
yeah they really need to change the 150 int perk. It’s the reason why Musket and BB both do rediculous burst damage that feels impossible to gem against. If they fix 150 int it would make balancing all secondary scaling int weapons much easier.
The damage on the musket isn’t the real problem dude, musket is a low fire rate weapon, very previsible and counterable but only if played by close ranges.
At long ranges there’s no counterplay, that’s what should be changed.
The actual nerf on it didn’t nerfed on the practical result of the weapon, they gotta do something else xD.
and in my opinion, the only thing to do with the left musket tree is reworking it.
Yeahbut they won’t be hitting as hard as they’re doing in AOE and with CC, that for me it’s op I rather see a dude tanking with a lot of CC that won’t wipeme off the earth than someone more squishy but that if he lands the first CC I can go grab a drink because it’s over
Trust me, they will still hit hard xD, mainly on mages, dex users and healers.
and another thing, 300 constitution have CC boost, if you are mad with the amount of the cc in the game because you can’t dodge it, good luck xD.
The truth is that in this game as you put points in attributes you will gain less damage/life, I think the more points you put in an attribute the more damage/life you should gain. For example: currently you put 200 points in strength and you have 13k of life more or less, while if you put another 100 points will you increase about 2000 thousand of life only?, so imagine if you put 200 points in life and have 8 /9k of life and if you put another 100 points, they got 13k. I think this would be a good way to solve the issue of dps with a lot of life. Not to mention that there will come a time in the game when you will have so much GS that you can put 300 points in 2 different attributes. Just as the damage could also increase instead of decreasing, I think it would make everything more balanced. I hope I made it clear.
I think it’s dependent on the second weapon… I play bow/spear and 90% of my engagements are close combat with a lot of counterplay. I run at melee and not away. Only difference is i have to time everything to perfection and they can just left click me to death.
Vid to highlight
LOL
SO YOU WANT GRIT AND STAMINA? LOL
It servers a purpose for dex, because…HEY SHOCKER, you have to have a little distance to use the main weapon, A RANGE WEAPON.
This is by far…the most unga bunga thing I’ve seen on these forums in a while. JUST WOW
Imagine, strength having an insane amount of utility…and wanting them to have more dodges lmao.
Removing hit scan and adding a bullet drop, would fix this. Most would stop using it. Just us, that have mained it since the start of the game, would still be using it.
Zero problem with them doing this.
i think hit scan is the only strong feature in the musket, removing it will kill the main purpose of the weapon.
i think they should only change how the musket works at long ranges, for me it should be slower to shoot, like charging every shot to max damage input for example.
Right? he wants PERMAGRIT and cheaper dodges
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Right? I can’t read so I write dumb things is not that he said to move the grit from strength to constitution. HAHAHA I’m dumb look at me.
I mean does that stop you from getting PERMAGRIT and cheaper dodges? you just have to think a little bit.
A standart bruiser build has 300 str and 200 constitution.
Now let’s imagine that grit is moved to 300 constitution, now you don’t have a motive to go for 300 str, so instead you make a 200 str and 300 constitution build.
You’re not only stupid, you lack a brain.
So they’ll have the grit but not the reduction on dodges because that would require 300 strength 300 constitution? You say I lack brain but at least I can understand simple maths as you can get 600 attribute points but hey, who am I to judge if someone was able to go to the primary school or not
You do realize that the stamina cost reduction on dodges is the 150 DEX milestone right? in your post you never said it should be moved to THREE HUNDRED STRENGHT. As i said, no brain at all.
Even then, what do you think about exchanging the 300 DEX milestone for your 300 STR milestone? To clarify, because of course i need to, what do you think about trading a critical hit after a dodge roll (10s cooldown) for your PERMAGRIT when left clicking?