As a PVE and PVP player, I can’t agree enough. I played WOW for several years and there was nothing wrong with PVP being forced on players. The problem here is the grind is 10x harder than on any other game for resources so PVE players might get frustrated. However they don’t need to add PVP for every zone. Keep starting zones friendly but enable PVP on the rest. Some players might run in groups which is another issue, but adding a PVP off timer of 30 seconds after you revive should counter that in case you get camped at your tent. Lower the repair cost for PVP even more and Voila, PVP is not an issue
I don’t wanna be flagged or forced into anything .
Ok so run a dungeon.
I’m not trying to convince you to PVP, but it is an aspect of the game. Then again they should make PVE only servers and allow players to transfer. Doesn’t seem like a hard fix for me
Great idea! Factions need changes but not to be completely removed imo.
I love PvP only games where I need to be on alert in the open world or hunt others if I choose to do so. However this is unfair for PvE players who like to avoid fights.
A suggestion I mentioned in another post is to change how factions work. Have 2 PvP only factions and 1 PvE. Thus having both PvP and PvE players coexist in the same world while also creating conflict between the other 2 factions.
Or Just Leave it as IT IS and give you Hardcore PVPers your Full Loot PVP Servers.
And the so-called PvPers ARE the PvEers you are complaining about.
From the very start they did only PvE to level up everything – farming bears and cheesing Elite zones for chests.
They AVOID PvP every chance they get unless they can win easily. Just look at the spam posts about wanting to PvP bots. They don’t want real human opponents, they actually want to gank people who are AFK, even if it’s a bot.
Look at the ridiculous state of some servers now where Settlement control is just match-fixing and win trading. No real PvP or competition going on.
Elites are controlling entire servers - Game Feedback / Game Feedback - New World Forums
And PvPers go to Outpost Rush and guess what? The first thing they try is to AFK for loot. Now they PvE for score to guarantee loot in Outpost Rush.
Just delete PvP already. I’m glad there’s ZERO new content for PvP. Maybe that’ll finally get these fake-PvPers and exploiters and cheaters and RMT buyers to leave and ruin another game.
I’d be happy with a PvP server.
Who wants full loot PVP when you can get 1v3 in open world? Unless your company milked the server dry and you are fine with losing progress since you know you can get the gear back in 24 hours, I don’t believe anyone wants that
I would love for a pvp server i’d transfer right now
so what I read is everything is guild based and not factions =) exactly get rid of factions allow an alliance forming with other guilds.
We need some traction on this ASAP please.
facts
I wanna see a frontier zone… get some of that DAoC 3 faction non stop open world PvP action. never ending PvP content right there.

Go on XD
YES PLEASE! or at least create a full pvp server, just like the one that exists right now, but with forced pvp since lvl 10.
And do not forget about new players, they are the ones you should hook: Create a dedicate pvp events like micro wars in each stage of the game, wars for lvl 0-15, 0-30, 0-45 and 45-60. This will retain people more and give them a reason to grind and upgrade their gear in each step to participate on this. Dungeon will have meaning, grinding will have meaning and so on.
The solution are dedicated servers for both group of players. A dedicated PVE server is the best for farming simulator lovers. A server where practically no more humans are needed than the player. Why bother playing an MMO if you don’t want real human threats?
Come on dude this game is not even hard. I could escape from 3 levels 20 and one 60 being 18.
With a friend we even escaped making fun of 4 levels 60 being level 27. It was fun and exciting
If a group of dudes seems to approach you while farming, just run, is that easy.
That is not a solution, its an bad attempt to get pvp servers.
Lets look at this in a few situations
Player A and B are running to a node.
Player A is flagged
Player B is not flagged
If “Player A” is complaining player b cannot be attacked when tapping a node.
If the above is true, We do not have an issue for harvesting mechanics
If player B is running around player A and intentionally “griefing” them, we do have an issue and we need to look at disciplinary actions (which is less desirable because it ties up support staff and increases expenses for ags), or create a mechanical (design) work around to solve the problem.
The intent of the pvp flagged system with luck is to encourage people to do world pvp. It was never intended as a form of harassment. It rarely is the case in wow as well and even then its more of just as “kill them because they are there”.
I have been investigating the idea of creating “PvP Events” and “pvp zones”.
PvP Events are similar to corruption events where things take place based on that event type. In this case, orichalcum event would spawn a massive set of rocks with say 500-1000 ori in it. Players who enter the area are auto flagged.
“PvP Zones” are similar to “elite zones” were things respawn faster, but there is more danger. In these zones the options for flagging is removed and forced (upon entering the area).
I’d also like to look at some sort of mechanic like “if you are near a large group, or a battle area you will be forced to pvp” to make sure people do not play this “lets have an unflagged guildy-spy game”.
Ultimately, the solution to removing the entire situation is to remove luck-flagged bonus from nodes while flagged.