I am for the idea of mounts as I will explain further in this post, but only after I explain why mounts are not necessary just yet but in the near future a few months from now.
Traveling is not that bad currently and forces players to unlock new fast travel waypoints and major city hubs. I am only a level 22 character, but am able to easily teleport around most of the beginning areas as well as some higher level 25+ areas. After picking up a few side, town, and faction quests, I’m usually able to easily chain them between two or three major waypoints whilst also resource gathering along the way. Only on occasion am I left traveling large distances without a teleport node nearby, and this has mostly been limited to main story quests that are taking me to entirely new areas and regions, so it makes sense I don’t have access to those teleport nodes yet but will shortly.
Down the road, I completely agree with the idea of mounts being added overtime though. Maybe with a variation of a haste/burden system where if the mount is ridden on trails and roadways it is able to gain speed and traverse quickly, but as soon as you deviate from the path into the woods or other off road terrain it becomes burdened and loses most of its maximum speed but still just slightly faster than sprinting on foot.
Crafters can then build gear for mounts that give them attributes/buffs to move faster in certain terrain while possibly sacrificing overall maximum speed due to the additional equipped burden on the mount.
So someone who gathers a lot from woodland areas, may have their mount outfitted with gear that allows additional encumbrance tolerance and traversal speed while within wooded areas, but its maximum speed will be throttled compared to an unburdened mount used strictly for fast traversal of large areas that may be outfitted with additional gear that provides more haste or stamina on trails while sacrificing carry weight.
Also outfitting mounts for use in battle would be neat to see as well after the mount system itself has been ironed out. Can already see spear wielders jousting on their mounts, axemen cleaving from horse back, and bowmen and mages shooting a volly of arrows and spells as they kite around groups of enemies. Though such a system will require heavy balancing, and shouldn’t be implemented for PvP till after sometime.
I can see why main story content that involves group dungeons can be an issue for some players, but allowing an entirely solo only play through honestly defeats the premise of a MMO. It also introduces scaling issues, as a solo healer vs a tank vs a DPS main have wildly varying stats. It would require a rework of all current dungeons and future dungeons to scale properly and honestly does not even seem feasible without making difficult for one class of solo players, just right for another class, and so easy it is boring for another class.
I do agree with this idea though and was shocked when I got to the first dungeon that such an auto match making system was not already in place. I was hoping for something similar to FFXIV, but instead everything is done manually which does add to the immersion of actually needing to talk and coordinate with players, but with limited time due to poor queue systems it becomes more of a headache.
To prevent issues with early game dungeons losing interested players making it tough for new players to find groups to run it, a reward/bounty system and honestly daily roulette system similar to FFXIV should be implemented with down scaling of higher player stats via temp level caps so it still poses some challenge even for higher leveled players unless they opt for an unsynced level run similar to FFXIV.