Changing to infinite ammo

2-3 Shot combo, killing players with 10k-12k hp (not glasscannon) and my BB is 600GS not even 625 (while running 300 str 100 int 100 con)

To be fair, claw shot itself does very little damage I just use it to proc an empower. Totally agree about glass cannons needing a counter though. The amount of salt that people get in game and on here for using the BB really speaks to the hubris of a lot of the more kiting-inclined players.

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I would love to see a video of you doing the 2-shot kills you claim on anyone at 10k. Anyone.

Not 3, just the Blast + Left Click you claim took someone from 10k to 0.

I agree. Since February 12th

People’s argument against getting rid of ammo is that it’s used to level engineering. And I tell you hoo-wOt.

I didn’t make any arrows levelling engineering to 200 and I’m 595-600. Lol

2-3 shots depending on whether they have full resil yes, fyi they CAN get 2-shotted if they have trash gear so you can’t really say it’s not possible. And in OPR there is always that one player that has either no resil or is just wearing some random gear he bought from TP

resil, with BB’s horrid crit modifier, isn’t going to make a critical difference but really, I just want to see you 2-shotting them.

I’ll get you clips in a bit :wink:

Looking forward to it! Even with Brash, Vorpal, and Enchanted on Last Argument and 330 STR I can’t replicate what you’re claiming.

From the clip alone Azoth shrapnel blast has dealt 5,998 damage and an additional 2,136 6-pellet headshot. That’s about 8k HP down in 2 hits with a 600GS blunderbuss (without diamond bonuses being active due to my hp not being full) And the weapon not even using “elemental gems” yet
I would advise you to look into putting stats on INT as well because BB is a split-damage weapon :wink:

If you’re assuming you should deal “that much” damage with just 300 strength you’ve very little experience when it comes to split-damage weapons. Just as how a 300 dex no int musket would probably deal 1k per shot white hits lol

Hopefully you can replicate it now :stuck_out_tongue:

While we’re at it make healing potions infinite. Mana pots…food. Hell just make it all infinite. Why not?

If you don’t want to pay for or craft your own bonus damage don’t do bonus damage. It’s really simple.

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Sure bro, mages and bruisers dont need to pay thousands of gold to deal “decent” damage lmao

Here we go again… There was another thread just like this last month.

How did you make this connection? :joy:

Ammunition is a requirement for a core part of combat gameplay

Is nullifying infinite flint ammo really that big of a deal? Seems like a vestigial gameplay mechanic.

Lol youre splitting damage between ranged weapon and ammo type anyway, except you dont get stats and is just a % modifier.

The two separate slots on SnS doesn’t seem to be hindering it at all. Although can somebody confirm if stats are split? They seemed pretty consistent with other one handed weapons

The stats are split between the sword and shield yeah. They also recently fixed it so that the attributes of the shield are applied when you have your other weapon out.

So is healing oneself. So is mana to the mage.

You already get base damage (you know that 1.0 damage) for free on an infinite basis. If you want the bonus (you know the 1.2 bonus damage) you need to craft it or buy it.

Notice that special 1.0? It is not 0.x. This means base damage. Anything above 1 is bonus. No this shouldn’t be free.

core combat skill

core combat perks

shouldn’t really exist in a 2022 mmorpg

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