Chardis update from ptr

  • Chardis
    • Increased length of Chardis’s stun phase by 5s.
    • Increased the time before the final laser during phase 3 from 75s after phase start to 90s after phase start.
    • Reduced the downtime between lasers during Phases 1 and 2 from 60s to 30s.
    • Increased damage of the base laser during Phases 1 and 2
    • Increased Chardis’s damage by 25% across the board.
    • Increased Chardis’s laser damage by an additional 15%
    • Reworked Chardis’s final laser to now deal 15% of health as damage per second.
    • Fixed issues with the swipe animations causing safe spots on the back walls.
    • Fixed an issue causing Chardis to not take bonus damage from Ancient related perks and coatings.
    • Fixed an issue causing Chardis to not have proper Strengths and Weaknesses against certain damage types.
    • Fixed an issue that could cause Chardis’s laser to persist after his death.
    • Increased the size of Chardis’s headshot hit volume.

All i hear is bla bla bla, this boss fight the arena not the player, that’s is the real problem, not the damage, not the hp, just stupid.

do so that we need to destroy each hand before attacking the body would make it so much more interesting

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