Theres a lot of dept already in the game, but sometimes more dept is welcomed, maybe this is one of those times.
So we (some people) were having a discution on hitstun (stagger), dont jump on me just yet, I’m part of the people that thought it was bad in the form it was over 1 year ago, but a compromise can always be reached that moves the combat in the game forward.
What is the suggestion:
Adding special effects on heavy attack for weapons based on their properties, and adding a charging mechanic to the heavy attacks. OFC there might be technical limitations to this… and we can see what those are, and why this might be a bad idea.
Weapons would be able to “charge” for a said duration (up to the balance team) heavy attacks and if they connect they would apply extra effects.
How would this work:
BLUNT Weapons
[like 2handed Hammer, 2handed maces (future?), 1handed hammers(future?), 1handed mace (future?]
Would apply HITSTUN (stagger), 2handed weapons would require longer charging and apply the effect for longer, while 1handed weapons would require less and apply it for less.
SLASH Weapons
[bladed weapons in general, sword, greatsword, axe so on]
Would apply BLEED, same principle as before.
Ranged WEAPON (not forgotten)
Would require longer charging like 2seconds since range gives a serious advantage.
Magical weapons, would apply HITSTUN.
Piercing weapons, would apply BLEED.
Expected:
HITSTUN could be applied for 0.1 to 0.5s.
BLEED could be applied for 2-5seconds.
OFC No effect would be applied to someone under, iframe, block or grit.
SO what do u think?