IIRC, that was attributed to PvP damage scaling.
baseless theory. got 2 trophies mats yesterday after 6 run/~100 chests (skinning and mining one). full voidbent + pearl + ring + pvp flag + bags
2 does not prove the theory…
I’ve proc’d 13 Phoenix weave on 6% weavers gear…
The odds of that are small but possible.
If you get 2 more consistently then I’ll believe you, otherwise, you may have been very “lucky” on low odds.
Facts -
Pre 1.1 patch : mob drops and elite chest drops : ( even without hight watermark ) good.
Gathering drops like void ore - beyond abysmal.
After 1.1 : mob drops and elite chest drops - beyond abysmal.
Gathering drops like void ore - ( because of the 30% + with pvp flagged ) good
Almost no rewards for non maxed watermark players farming elite mobs or chests anymore.
New endgame : boring gathering with pvp on to get ganked.
Btw so many things are broken or bugged in this game - luck % of course too!
Congratulations 
you just proved my points. it’s RNG, you can’t conclude anything without a large amount of data. we need a real large scale test protocol or a response from the devs
I am getting more crafting mods (the bad green ones everyone has 100’s of) now more than ever after crafting my voidbent set and completing the RW quest chains for the luck amulet and earring. I have done RW loops, Siren and EP runs and have seen almost nothing worth while (logging cap and a couple bad furniture schematics?)
I will test the theory the next couple of days and ditch the jewelry and see if that helps because agreed - quite frustrating.
Before 1.1 I was getting one or two procs of cinnabar/tolvium every 50 Ori nodes.
After 1.1 I’ve been getting one or two procs every 10-20 nodes. Full miner’s set, 9% mining luck amulet, miner luck pickaxe, salted vegetables food, and pvp gathering luck bonus. I definitely feel like the more luck I have the more legendary procs I get.
Have you readed the post at all?
60ish hours of Mourningdale chest runs:
First 4 hours, trash 20% luck gear: 2 trophies
Next 5 hours: 25% luck gear: 1 trophy
Next 10 hours: 31% luck gear: 1 trophy
During the next 40 hours my luck balanced out a bit. I even got 2 drops in one 25 chest run. My guess with 30% luck is around a 1.5% chance to get a trophy per box, as I was hitting around one trophy per 80-100 boxes and people told me I was a bit unlucky compared to them.
Now I’m doing 55+ runs. I did 8 hours straight of 14 boxes and nothing. I’ve since done another 8 hours of 14 boxes and nothing. 224 misses isn’t statistically impossible but dang, does it make me just want to quit the game.
I must have the worst spot lol 1935 chests since my last trophies/weapon piece starting to think I’m bugged also only 2 T5 recipes
Bumb this as much as you can all luck is bugged across the board, the more luck you have the less you get from everything chests, gathering you name it, it is fu@#ed
Gathering seems to be working well enough. Its super RNG and I wouldn’t be surprised if they tinker with it behind the scenes, even at a daily rate.
My proof is sometimes I forget food or remember food and forget to put on the right gear and I definitely get different results.
What I just realized is that how, in Mourningdale I was using two metrics for loot:
-
How many purples I felt like I was getting
-
How often furniture items/recipes procced.
Since I’ve been in Reek, I’ve gotten about ~20 pounds of furniture nonsense. In Mourningdale I was getting that much almost every ~1.5 hours. So I’m hitting about 10% as many furniture procs as I used to.
Also I switched over to doing Reek right about the time the patch before this one dropped.
Something is clearly wrong with this slut. I checked a lot of theories, I haven’t checked the pearls yet, I think that they can have an impact on the lack and wearing them cancels the lack of the armor but I’m not sure about it.
I have 2.8% Lack on everything + pearls + full trophies. Friend only has 2.4-2.6% Lack in the set and tracks 2,3 times more epic and legendary items from me. I say this on the basis of making 10 expeditions and several days for excursions to elite chests.
What i can say is i run full 2.8 gear with pearls and luck bags minus a luck earring and i stay flagged. I do days of chest runs, I’m talking I have over a hundred hours (easily) of chest runs…. I have gotten two trophy pieces. I barely ever get decent drops on mobs. A buddy also got 5-6 trophy pieces yesterday in full void bent and pearls so idk. It seems the game hates me and loves him.
The luck system is just adding to me not wanting to play. I get RNG IS always gonna be an issue and hard to prove, but my current loot drops leave me in a non-rewarding game. It’s either craft or go waste more of my life not getting any drops.
I wish they remove luck gears, luck buff, and luck ANYTHING. Make it fair for everyone. Everyone should have same luck imo. Except for gathering luck I guess. Those don’t bother me much. Since if I’m out there gathering my main goal is to farm mats and I can just put on gather luck gear. But if I’m in Elite zone or dungeons, I want to put my BEST GEAR on. Not luck gears.
This is one of my propositions!
Since nobody FEELS that using luck gear gives advantage, let we use our best equips.
Combining that with the elite buffs, its kinda ridiculous.
I agree with this. It’s especially frustrating when running dungeons and everyone has a shit luck set on but it doesn’t seem to matter. I’ve tried many combinations of luck for dungeons and it’s basically negligible. I’ve probably run over 200 dungeons between gen and laz. I don’t have an exact count but I’ve run ~10 laz per day for the past few days alone and have been running dungeons frequently since 60. Some days I don’t even get a single named legendary. I’m trying to get 4 named legendaries from laz and have so far pulled ONE. Do I need to do another hundred to see another?
It is kind of stupid that you have to wear a luck set to fight mobs/bosses to get gear that you won’t wear to fight bosses because you are wearing a luck set. They should just give a luck slot that can be upgraded or increase the luck of trophies and take it off the gear.
For the record, luck systems always breed some form of lack-luster game designs. There’s a reason GW2 removed luck from armor/weapon/trinkets and strictly made it an account feature. It forces players to bring out unoptimized gear, and it encourages zerg-like combat.
I’ve logged over 240 hours at Reekwater doing the three boss rotation. This was with an optimal group, and majority of the time was no more than 10 players. In that time I’ve only, and I repeat ONLY have maxed out my leg slot to 600. Majority of my weapons are around 570’s. Most other armor pieces are around 580’s. Shields, Firestaff, lifestaff, Ice gauntlet, Hammer, and Gaxe are all 540. Rings are at 508, and i’ve never received an earring or amulet drop. It’s honestly the reason why I’ve only played for like 4 hours in the last week and a half. I’m just over it.
I’ve said it numerous times, but there needs to be viable ways to gear up for all aspects of the game. PvE, PvP, Dungeons, crafting, etc… Like, how on earth did they think people would actively want to participate in faction missions when the rewards are just absolute trash? I’ve been very vocal in the forums, I’ve had quite a few chit-chats between some of the devs that choose to participate in the forums, and the wonderful moderators- but I just think it’s best for me to put this game on the back burner and come back when they re-configure a lot of these failing systems. I had 517 hours logged in to the game as of Nov 21st. I’m at 524 hours since then 
edit: this is with full void, luck bags, luck jewelry, and 2 major trophies btw.