For the record, luck systems always breed some form of lack-luster game designs. There’s a reason GW2 removed luck from armor/weapon/trinkets and strictly made it an account feature. It forces players to bring out unoptimized gear, and it encourages zerg-like combat.
I’ve logged over 240 hours at Reekwater doing the three boss rotation. This was with an optimal group, and majority of the time was no more than 10 players. In that time I’ve only, and I repeat ONLY have maxed out my leg slot to 600. Majority of my weapons are around 570’s. Most other armor pieces are around 580’s. Shields, Firestaff, lifestaff, Ice gauntlet, Hammer, and Gaxe are all 540. Rings are at 508, and i’ve never received an earring or amulet drop. It’s honestly the reason why I’ve only played for like 4 hours in the last week and a half. I’m just over it.
I’ve said it numerous times, but there needs to be viable ways to gear up for all aspects of the game. PvE, PvP, Dungeons, crafting, etc… Like, how on earth did they think people would actively want to participate in faction missions when the rewards are just absolute trash? I’ve been very vocal in the forums, I’ve had quite a few chit-chats between some of the devs that choose to participate in the forums, and the wonderful moderators- but I just think it’s best for me to put this game on the back burner and come back when they re-configure a lot of these failing systems. I had 517 hours logged in to the game as of Nov 21st. I’m at 524 hours since then
edit: this is with full void, luck bags, luck jewelry, and 2 major trophies btw.
I grinded these last fewdays Jewelry expecting this was an HONEST company that did not break a core feature of their game and essentially permalocked me from crafting professions becuse I chose to focus on the story lol the first few months, if my brother wanted to try this game its 2 late…
Worse change is at the generation when elementals dropped motes they where still not enought jewel crafters/ arcana around less than 1% of players now I want the game to tell me how many new level 1 players get to that level if its less than the vry low number then they nerfed these skills currently its 0 and wont be changing not because of ppl but because of fear driven decicions to a core mechanic of the game hunting/harvesting motes. They should have buffed the other motes u need millions of these and a new player can harvest about 10 a min if lucky now theres no Human that will live long enought to get to these max lvl skills after the unreasonable nerf with no buffs to the existing limited methods of mote harvesting.
PLEASE GAME DEVS FIX the Game and try to fix issues that prevent us from reaching the very limited content u have left in game; look at succesfull mmos or games they acnowledge mistakes but they dont punish/break progression because they werent expecting players would be efficient and grind motes ore drops at about 100-300 mats/pictures a harvest motes are 7-20 for a supposed rarer drop and on the legendaries u can 0 motes and a stupid fish instead the changes made only hurt the game and wont made it “harder” just create resent ment with the haves if this was an “exploit” treat it as such but now you have broken a very hard part of the game getting 2 200 arcana just off t1 plants in a hi pop server this will never happen for a new player; if this is why that new player played the game for crafting y would thay want to play this game when so many NOT Broken games are updating years in and not doing purelly fear driven nerf untested and unpopular this is how u kill a gave Dave…
My future review will be one star im changing all the 5 starts I gave it the first month
AND still GOLD is duped in my server I cant sell ANYTHING and I wont spend any substantial gold as its better to wait for mergers and sell out inthis game all together befory they change the gold cap to 1 or something stupid like they did with the only way to harvest elemental animals the coolest hunt u can do…
I do give them an Idea as a fellow Game Dev if u want to make thse ool animals about more than 50% of total mob variety removeb permanently think if in minecraft they removed endermen drops since they dropped enderpearls at a higher rate, now u cant get to the end as thats a requirement to just open the door.
We still have the dungeon doors but no longer can harvesting get you motes so how can you efficiently do this if the only way are plants, mining the new best way but still 10% as profiutable as a single iron spot and about 1% as common for the given resource but about 1000000 more usefull in crafting ITS LITERALLY the CORE to your game now gone please fix it before u have 0% new players progressing and wanting to play…
You will sadly have ppl like me contributing # but not playing like I used to I just feel like staying because I played day 1 and got mostly maxed out but what do I want to do in game nothing as I feel my time is better inveted in killing endermen in my minecraft server that has more active players than new players in all of New World as I atleast know they will only add to their game not take away essential drops because the game devls are scared liltle girls that have no self confidence or understanding of economic principles such as supply and demand (the goverment should ensure the supply not ban it because lol its an EXPLOIT) if it was a bad mechanic u should ban 99% of all players as either they purchased thye motes at a cheap price since they where illegally farmed or accept this as a game necessity and rework the spawn of these beasts make them tougher and thus the reward = the hardship to get them by removing them all together you are just incetivicing players going exploit from exploit just doing them before the game devs notice and not playing the game for whatever fun activity they wish to do please STOP KILLING your Game
How did you get you’re legs wm up to 600? (600 wm doesnt exist)
People who think you can get wm 600 have no idea what they are talking about.
The softcap is 590 or 591 rest is just pure RNG. and trust me i have more hours in reek and priest
huh? The ceiling is 600, however the range is 580-600. The potential of getting a 600 drop is merely unlocked. No idea why you think you’re “outwitting” everyone with your snide remarks, but all well.
Not true at all… The original HWM design was “bugged” and you couldn’t exceed 591, however that has been fixed for weeks…
lol sure… believe what you want. not even gonna argue with you. i’m maxed wm on everything
And i even talked to the devs/support about it, they already confirmed 591 is the softcap
Spent like 7 weeks since my last trophie drop with my luck gear on and today i actually finaly got another trophies drop when i accidently forgot to reequip my luck hat after a war. Sooo im starting to think i had to much luck and was unable to get anything until i lost some luck and thing dropped again.