I’ll try to create a post where to summarize weapons and attribute balances, I’ll try to add every opinion. As it is a long work i will update at later times.
Let’s stick to facts, I also would like to ask for other people’s help to improve this. So please avoid saying generic things but let’s specify why a skill/perk is strong. And let’s stick to the game description as many things could have bugs or not work as intented.
I’d like to give an general overview of the weapons based on the situations: PvE gathering, farming or duels, small/big scale PvP.
I’d like to give a better idea to people about weapons, how to use it, helping the community and the developers to find a faster balance between them.
Attributes
Strenght:
Increase damage on melee weapons
- PvE
- 50: +10% mining speed
- 100: +20 encumbrance
- 150: -10% decrease in weight of mined items
- 200: +10% mining speed
- 250: +10% yield increase when mining
- 300: 25% chance to fully mine an ore node with a single swing
- PvP&PvE
- 50: +15% damage to melee weapon light attacks
- 100: +20% damage to melee weapon heavy attacks
- 150: +50% stamina damage from melee weapon light and heavy attacks
- 200: +20% damage on stunned, slowed, or rooted enemies
- 250: Stamina regeneration continues while performing light and heavy attacks with melee weapons
- 300: Light and heavy attacks with melee weapons gain Grit
Dexterity
Increase damage with ranged weapons
- PvE
- 50: +10 skinning speed
- 100: +20% haste for 3 seconds after skinning
- 150: -10% decrease in weight of skinned items
- 200: +10% skinning speed
- 250: +10% yield increase when skinning
- 300: Ammo has +15% chance of being returned
- PvP/PvE
- 50: +5% chance to critical hit
- 100: +5% piercing damage
- 150: Dodging cost 10 less stamina
- 200: +20% bonus backstab and headshot damage
- 250: +30% bonus critical hit damage on stunned, slowed, or rooted enemies
- 300: guaranteed critical hit after a dodge roll
Intelligence
Increase damage with magical weapon
- PvE
- 50: +10% harvest speed
- 100: 5% chance to gain 1 azoth when harvesting
- 150:-10% decrease in weight of harvested items
- 200: +10% harvest speed
- 250: +10% yield increase when harvesting
- 300: -10% reduction in Azoth travel cost
- PvP/PvE
- 50: +10% damage to light and heavy magic attacks
- 100: +20% critical hit damage
- 150: +20% to elemental damage
- 200: +10 mana after a dodge
- 250: +30% duration to damage of time spells
- 300: +30% damage on first hit on full health target
Focus
Increase your healing output
- PvE
- 50: +10% fishing line tension
- 100: +10% yield increase when salvaging
- 150: -10% decrease in weight of fishing items
- 200: +10% fishing line tension
- 250: +10% increase to caught fish size
- 300: 10% cooldown reduction for Inn fast travel
- PvP/PvE
- 50: +10% mana regeneration rate
- 100: +20 to mana pool
- 150: +20% healing output
- 200: +20% duration on casted buffs
- 250: +30 mana on any self or group kill
- 300: When mana hits zero gain 200% mana regen for 10s (60s cooldown)
Constitution
Increase your health
- PvE
- 50: +10% logging speed
- 100: 10% reduction on durability loss for tools
- 150: 10% decrease in weight of logging items
- 200: +10% logging speed
- 250: +10% yield increase when logging
- 300: 25% chance to chop down a tree in a single swing
- PvP/PvE
- 50: All health consumables +20% stronger
- 100: Increase max health by 10% of physical armor
- 150: 20% reduction to crit damage taken
- 200: +20% increase to armor
- 250: 60% damage reduction when full health
- 300: +30% duration of stun, slow, and root spells
Skills (WIP)
One-Handed Weapons
Sword/Shield
Rapier
Hatchet
Two-Handed Weapons
*Spear
Great Axe
- Damage type: Slash
*Attributes: 1.0 Strength - Consumable: none
Basic attacks
- Light attack: 100% weapon damage
- LAttack delays: ?.?s,?.?s
- Heavy attack: 120-160 % weapon damage
- HAttack delay: ?.?s
- Range: xxm
- AoE: Yes. Area: ??x??
Reap
- Animation time: ?.?s
- Cooldown: 18.0s
- Damage: 110% weapon damage
- CC: pulls all hit enemies.
- AoE: Yes. 2x8m
- Range: 5-8m
Charge
- Animation time: ?.?s
- AoE: Yes. 2x8m
- Cooldown: 20.0 seconds.
- Range: 15m
- Damage: 120-140 (+140-165)% weapon damage (optional damage with full tree)
Execute
- Animation time: ?.?s
Maelstrom - Animation time: ?.?s
Whirlwind - Animation time: ?.?s
Gravity Well
- Animation time: ?.?s
- AoE: Yes. ??x??m
- Cooldown: 30.0s
- Damage: 125% weapon damage + 10% every target
- Range: 10m
Passive Masteries
Summary:
War Hammer
Ranged Weapons
Bow
Musket
- Damage type: Thrust
- Attributes: 0.80 Dexterity, 0.6 Intelligence
- Consumable: Cartridge
Basic attacks
- Light attack: 100% weapon damage
- LAttack delays: ?.?s
- Heavy attack: 100% wd
- Hattack delay: ?.?s (aim delay)
- Range: xxm
- AoE: No
Power Shot
- Animation time: ?.?s
- AoE: No
- Cooldown: 20.0s (-15% with headshot)
- Damage: 125% weapon damage (+10% full health targets)
- Buff: Empower 10% for 5s
Powder Burn
- Animation time: ?.?s
- AoE: No
- Cooldown: 20.0s (-15% with headshot)
- Damage: 110% weapon damage (+20% per second for 9s, 13 if headshot)
- Buff: Backdraft (12% more damage when target on fire)
Shooter’s Stance
- Animation time: reload time reduced by 75% for 3(-5 shots)
- AoE: No
- Cooldown: 20.0s (-15% with headshot)
- Damage: 100%
- Buff: Marksman (3 consecutive headshot reduce all cooldown by 25%)
- Cons: No mobility
Magical Weapons
Fire Staff
Life Staff
Ice Gauntlet
Gear (WIP)
- Light
Max Physical defense
Max Magical defense
Light roll: Dodge animation will provide invulnerability for XX frames. Moves the character away xx meters.
Bonus:
Malus
- Medium
Max Physical defense
Max Magical defense
Medium roll: Dodge animation will provide invulnerability for XX frames. Moves the character away xx meters.
Bonus:
Malus
- Heavy
Max Physical defense
Max Magical defense
Heavy roll: Dodge animation will provide invulnerability for XX frames Moves the character away xx meters.
Bonus:
Malus
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