- What is your character name in New World: Penguin Waddles
- What server/world did you experience your issue on: Adlivin
- Describe the issue you are experiencing: Sources of increase damage from x damage type calculate incorrectly (ultimate chill primarily, need to test rend).
- Is this a bug or an exploit: Bug
- (if a bug) How did the issue effect your gameplay: This bug almost completely negates the value of wearing armor.
- (if a bug) Were you able to recover from the issue: N/A, on going bug.
- (if a bug) Please include a screenshot or video of the issue that you have experienced:
https://i.imgur.com/B1WygwJ.mp4 - What are the steps to reproduce the issue as you experienced:
Use an ice gauntlet with ultimate chill. Apply ultimate chill and compare damage to damage without ultimate chill.
Ultimate chill increases ice damage received by the target by 35%. The expect result of this is the follow:
1000 dmg sent to target affected by ult chill with 50% mitigation.
500 dmg is mitigated leaving 500.
500 is increased by 35% dealing 675 dmg.
What actually happens is something like this:
1000 dmg sent to target affected by ult chill with 50% mitigation.
Ult chill reduces target’s mitigation to 27% via unknown means.
1000 dmg is increased by 35% to 1350
365 dmg is mitigated by 27% dealing 985.5
985.5 damage is applied to target.
In my testing I had a friend with ice gauntlet attack me while fully armored and naked with no attributes to see if ultimate chill preformed as expected. Below is the data.
Ice gauntlet is naked, I am wearing full voidbent.
Ice Storm
43 -43 is the 1st tick without ult chill, 50% mitigation
63 -24 is the 2nd tick with ult chill, 27.5% mitigation
43 to 63 is an increase of 35% which is what we were expecting. The method of achieving the increase is done via reducing mitigation values which has profound effects on other skills.
Light attack without ultimate chill
263 -263, 50% mitigation as expected
Light attack with ultimate chill
411 -155, 27.4% mitigation again
Damage increase between the two is 56%. This is done solely with ult chill. The bonus gets more ridiculous the more bonuses you add on leading to upwards of a 100%+ increase in damage.
Fully geared both.
https://i.imgur.com/QkExhAq.mp4
Ice Storm
110 -110 is the 1st tick without ult chill, 50% mitigation
153 -58 is the 2nd tick with ult chill, 27.5% mitigation
110 to 153 is an increase of 39% which is what we were expecting considered he is fully built so there might be a multiplier or two hidden.
Light attack without ultimate chill
666 -666, 50% mitigation as expected
Light attack with ultimate chill
1352 -513, 27.5% mitigation again
A massive 100% increase in damage from a single debuff which states it increase damage by 35%!