Combat in NW Is Awesome and Here's Why

In fact I would be an easy target for him, since he is an archer kkkk.

But I kept running because the situation was very funny kkkkk.

Naw you definitely could have cut the corner and caught him with a leap or at least got close enough to him he would be forced to jump outside the wall or fight you.

It was funny tho.

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That’s what I did at the end of the video to reach him, but I cut it from the video to make it funnier kkkkkkk.

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No surprise the post is sarcastic…
No surprise the player is using SnS either… and that after a leap & stun the other player can’t do nothing.

NW Combat is archaic, rigid, clumsy, laggy.

  • Skills root you to the ground.
  • Every hit/skill cast slows your movement speed.
  • Potions take an age to be used (feels unresponsive, for so many times, you need to press the button more than once for them to work).
  • Weapon swaps feels sticky / delayed.
  • Sticky/Hooked to your attacker feeling when being attacked.

These 5 things completely destroys the combat experience.

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Agree.

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by “make them come to you” you mean, stand on the point so that they stand on top of the wall and shoot at you while you cant retaliate? :stuck_out_tongue: Like I understand that you win the point in this scenario, but was it fun? lol no.

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:joy::joy::joy::joy:

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True true true true true

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Comabt has it flows. But its not like ESO combat that looks like water running through your fingers.

What NW has works well. Iframes, cc, slows. You need to manage your resources to get max out of them. You have to time your actions well vs what oponent can do and what he/she does to force a mistake. Sry but NW combat is amazing and if you can’t see it - means you probably don’t fully understand it.

And skills don’t root you in place. No. Skills have animations that have start of animation, middle of animation and end of animation. Wana know why animations are there?

  • so enemy can see what you are doing react on them
  • so enemy can abused fact you are animation locked

This leads to very tactical based fights where what you do and results are connect with what enemy was doing while you were doing your stuff.

You can try WH cc random dude and it wont work. But if you try cc with same skill sm1 who jused locked himself in lets say burnout animation, you have a guy.

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You have your opinion, I have mine.

In my opinion you’re ok with the game being archaic, slow, clumsy, laggy. You like that.
In my opinion you, and the developers are or been extremely wrong (probably this is mutual). But specially when you say skills doens’t root you to the ground.

I’m ok with skills having animations, a start and an end. But the end part locks you too much. It’s not seamless, it’s not fluid enough. It roots you too much. And that, my friend… Destroys the combat experience.

You could also be tactical with a game that were dynamic, fluid, with fast actions instead of rigid, delayed, laggy actions.

I only have 20years+ experience playing many MMOs of all kinds… What would I know about good mmos… :smirk:

And for that 20 years there were just few action combat mmos on scale and 0 with combat system like NW. So does not matter.

There are 2 other mmos you can compare NW combat system to:

  • bdo
  • eso

Thats it.

Combat in New World would be awesome if the game didn‘t have massive performance issues with constant freeze frames, stutters & desync and if not everybody would be roleplaying as Wannabe Harry Potter or Wannabe Legolas due to the lackluster balancing.

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You’re missing some but Ok…

I think it matters. Through the years I’ve learned that the combat experience is the most important thing in an MMO.

I believe you can compare the combat experience of different types of MMO.

If an MMO provides you seamless, fluid, dynamic, fast combat. And another mmo provides you archaic, rigid, clumsy, laggy, delayed combat actions. I prefer the first.

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I can agree with this.

So maybe you are just playing wrong game? You can expect from wow combat system to be like one on ESO but does it make any sense?

There are no good mmo’s out there.

No of course not, but you can compare your combat experience in both (I have doubts you understand what combat experience means at this point). You can judge if the game is archaic or if the game is fluid and fast. If the game respond in sync with your actions in the keyboard. What game been better at provididng that. Which ones were more playable and enjoyable while in combat.

And, sadly, NW feels laggy, feels clumsy, their actions feels delayed. Your slowed on your movement speed for almost everything. You get hooked to your attacker. It smells.

It’s about having the quality or not having it.

And IMO NW clearly lacks quality on its combat implementation, classes & weapons design (see the musket bwahahaha).

You know there are technical limitations right? And engine they did use is not famous from being crazy good to make online games, not sayin mmop games.

You think stuff is simple? Ok here is one for you:

Player A - ping 50
Player C - ping 150

Player A attacks player C. Now couse player C has 100ms delay on infrmation lets assume he didn’t information to late and didn’t react on time. On player A screen we see iframe was to late, hit is registered - server does agree with player A.

But player C can’t wait 100ms to get information from server on what happens, its to long and look very clunky. So you do some calculation on client side and it seems you click on time and avoided dmg. But 100ms later you get new info from servers and seems that in fact you got hit by player A.

So how you solve this simple problem?

there are still people who complain about melee, while there are more in opr. archers who want to refuse combat will be impossible to kill. even if you managed to hit him by surprise with an sns gs build, he can still get away with it.


They really wanted to capture the realism of having to chase a person.

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Again, i’m tired of potions being soooooo slow