Never once did I say I want the game to be 12345 repeat. You keep saying that, but you clearly didnât read very well â which Iâm not surprised at.
I want people to actually have to think about what theyâre doing, not just mindlessly spam buttons and left click.
You already have 6 abilities, is that all you do now? No? Weird.
I want to add ONE ability to each weapon, then introduce interesting interactions between those abilities, not just, âhur hur I spam long range slows then shoot bow hur dur.â Youâd still have your LMB spam, but youâd have to be smart about how you do it, not just shut off your brain.
But that kind of gameplay doesnât bring in money these days, so, rest assured, game will never change!
Yeah, one ability thatâs up a lot would be nice. Itâd shake it up instead of just pressing LMB for varying amounts of time for 20 seconds waiting for cooldowns.
I just donât consider it skill when its the trash solo enemies, just bothersome for relatively low rewards. Its like keeping a specific pace on a big crank you have to turn. Its a trivial matter to do but you can still mess up and most mistakes are due to fatigue/boredom not a lack of skill.
Tougher enemies though, absolutely keep us on our toes. Being able to faceroll or ârotationâ them to death would be lame.
If you read anything I said, that one ability would be the basis of a lot of interactions for your weapon, things resetting, things happening. Not just another button to push.
combat is not boring or stale, what is missing is weapons types
for being in the renaissance time period, where are the greatswords and halberds with floppy hat fashion and flamboyant sleeves. surely the germans/french in aeternum would have brought them in droves over.
also considering that most people in aeternum are pirates, what happened to cutlasses and pistols combo. these guys would be the perfect medium armor players.
since romans came to the island, as per one of the early promotional videos, how about trident/shortspear and weighted fishing nets, gladiator style.
2ndly is combat consumables, more throwables, fire bombs, sticky potions for the frontline. smoke bombs, choking gas to screw up the backlines and prevent effective fire
the game actually became a sort of hack & slash type, and this is clearly seen when doing dungeon/expedition runs⌠it would be nice to have some more active attack/support/enhancement skills relative to the weapons used that is added in the line up. The game lacks diversity in terms of usable skills on fights and too simple. The game has reaction based combat, so it has to be tailored to this type of gameplay rather than the usual MMO chain or rotation of skills.
Another thing they can add is more weapons. I donât see the reason why some of the mobs have more diverse weapons than the players. The setting is in the medieval period, so Iâm pretty sure there is more than enough weapons to add on than the current selections. (or maybe they are planning it to be paid DLC )
Play spear. Youâll have your infinite combo to spam. That will even include a dodge in the spam, just for damage. 5 button mashing instead of 1. You can even respec light attacks to heavy attack when you get bored of the double light attack in the spam rotation.
Game isnât a hack and slash, as hack and slash have a lot of combos you do to actually do damage â you donât just smash one button repeatedly, sometimes hold it down for a second. They also have a lot of things around timing your button presses at the right time.
This game is just Albion levels of mindless, but 3rd person rather than isometric.