Combat UI Suggestion/Accessibility Design

Stopped playing shortly after Feb 1. Just came back again yesterday. Compared to January the combat fluidity is much better. Props to the dev team for that.

One suggestion:

In addition to using color to differentiate positive and negative status conditions like you currently do, it would be helpful to make an additional color distinction between two types of negative status conditions effects: DoT effects and Debuffs.

Adding that color distinction and grouping like with like on the status bar would create a more useful visual for players, especially given how often multiple status conditions are in effect at the same time (bleed, rend, disease, weaken, poison, burn, etc.).

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